Hearts of Iron IV

Hearts of Iron IV

156 ratings
All Bonuses Super America Focus Tree
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6.028 MB
May 21, 2023 @ 2:59am
Jan 22 @ 12:39pm
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All Bonuses Super America Focus Tree

Description
UPDATE: Updated for Gotterdammerung.

Do you find the current US focus tree boring and limited? Do you hate missing out on bonuses because of mutual exclusivity? Do you not care about balance and just want to steamroll your enemies, or perhaps, face a buffed US? Well this mod has you covered.

This mod is the sequel to the Super-Japan mod I made and gave the US a similar treatment. Due to how the US focus tree works in the base game (bad, duplicate focuses for each path, etc.), and the fact the US has a lot more descisions and mechanics than Japan, I had to take more liberties than with Japan's overhaul unfortunately. Anyway...

Features

-All trees merged in to one. You can obtain the benefits of all of them.
-Great Depression system overhaul.
-Almost all focuses are 35 days now.
-No mutually esclusive focuses.
-Garbage focuses removed or repurposed in to something good.
-Some flavor edits so the focuses make sense. The theme is if the military took over the US and ran it Starship Troopers style.
-Focuses that grant the benefits of each ideology, this time including the officer corps ones.
-Added to grant statehood to any part of the North American continent (i.e. make Ontario a state) coring them in the process.
-AI as of this time only works for historical, on ahistorical it will just pick random focuses. I thought people would prefer the mod sooner rather than later. This will be updated in the future.
-MacArthur is leader of the US due to having the strongest bonuses. FDR will become a "popular figurehead" advisor you can hire.

Notes:

-Due to the US having more involved mechanics, it has it's fingers in more files, as such, this mod effects some shared files. Particularly the "-economic" idea file, "00_traits" country leader file, and the "the_gathering_storm" bookmark file (and of course US exclusive files). The changes to these are minor, just keep it in mind for mod combatability.

-Speaking of mod compatability, this should work fine with my Super Japan mod. I did one test game which worked fine, but that's not a lot of testing admittedly.

-Since the base game has so many Great Depression related focuses for each tree, I have reworked the Great Depression to have 11 levels instead of only a few. The first 5 are negative, 1 neutral, and the last 5 are positive. There is a wait time between Great Depression focuses however so you can't reach "Economic Miracle" status (level 11) by 1937.

-The congress mechanic remains in the game. I know some might not be too fond of it, but some really crazy (unreasonable) rushes were possible without it. I did however, change it so focuses also give support so you can kind of swap between ones that give and take support instead of relying on lobbying. There is no new mechanics or such, but I have it set up that civilian-oriented focuses will give party support, stability, and help the Great Depression, but congress goes in to opposition, while military-oriented focuses usually give a spirit and get congress support.

-The mod is not meant to be balanced or historically plausable/accurate. It's just to have fun.

-On historical mode the US will mind it's own business until attacked or until around 1945 when it will start expanding. The US makes it's own faction and will not join the Allies, though should aid them due to sharing a common enemy. In a future update I plan on the ahistorical paths giving is strategies that make it more agressive and also go after different targets.

-Please inform me of any errors/weird things you come across. I keep notes and have already been working on fixing some of the issues with Japan tree people have brought up. I will do the same with this.
100 Comments
ToningCashew Jul 16 @ 3:02pm 
update pls, great mod :steamhappy:
jameson Jun 16 @ 7:04pm 
i NEED an update
DEFC0N J. ZER0 Apr 30 @ 9:55am 
update
InfinitY Jan 25 @ 4:29pm 
This update has been the ♥♥♥♥, thanks for your work my man
Azura | Herrscher of Truth Jan 22 @ 10:59pm 
Hey, appreciate the update, however you forgot to update the version number. Just wanted to mention that! Have a nice day!
Zoldam96  [author] Jan 22 @ 12:47pm 
Should be updated now.
Zoldam96  [author] Jan 15 @ 2:33pm 
Thank you, I will take a look. I also noticed some of Germany's focus tree had broken localization (you know the focus_GER_focusname kind of stuff) so I'll take the time to fix that up while I look in to the scientist thing.
Raider_Sixteen Jan 14 @ 8:24pm 
It seems the mod removes the new experimental facilities scientists the US starts with unfortunately. You can still recruit new ones but the starting ones like Goddard and Oppenheimer are gone.
artist0202 Jan 12 @ 12:18am 
welcome back commander
Zoldam96  [author] Jan 10 @ 3:14pm 
Updated, there are a few minor errors in the debug list I can't fix without involving a lot of other things, but after several test games they don't appear to bother anything. Updated focuses to make use of special projects and also gave them some of the new icons so there are less duplicate old ones. Please inform me of any issues you find.