Barotrauma

Barotrauma

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UAF Maisya Mk.2
   
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272.211 KB
May 19, 2023 @ 11:37am
Jul 26, 2023 @ 2:09pm
12 Change Notes ( view )

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UAF Maisya Mk.2

Description
Minor info:
It's an UAF(United Aurora Federation) spaceship from mod for a game call Starsector.
....Not quite small story:
A long lost Automata sub-faction vessal of United Aurora Federation.crashlanded and sinking into Europa depth around 20 years after Europan people migrated under the ice surface of Europa.
It was found by Europa Coalition,repairing and outfitting with the best technology and knowledge they can muster.
No one know where it's come from or why this ship was easily adapt to the depth of Europa.The black box of the ship still can't be decrypted fully to this day.Despite 30 years of coalition effort, they can only decrypted around 20% of info inside it and tranfer into Logbook in the submarine for further study.the info keep referencing on mission and serious damage along with some flight record on that period.
Submarine Info:
Price:8990mk,do want to lower it a bit but can't...
Item number:1835
Size:57*17m
Weapon:3 chainguns,1 top Heavy railgun,1 bottom Heavy autocannon,3 auto discharge coils
Cargo: 44 crates
Max forward/backward speed:30 km/h(41 Km with aux. engine)
Max diving speed:17km/h on Descent speed 15 km/h on Ascent speed
Some small features:
have Aux. Engine for extra speed
Logbook for some backstory of the ship
2 of heavy railgun shell have methamphetamine inside it for one of the request of discord ppl i knew
most cabinet/storage have decent starting supplies for early game
Mod list that you needed to have:
Legacy EK gunnery
Legacy EK Utility
Legacy EK armory
Legacy EK dockyard(i forgot to use all in one EK mod so....sorry for inconvenience)
Visual variety pack(i have putting a lot of decoration and wall from this mod so it's quite essential to have
Last note:
this is my first and maybe last time i will try to creating submarine...with how headache it's on the wiring and hull
i might still updated the ship if essential mod to using this ship are updated and make this ship wonky.
Changelog (sorry for inconvenience but you have to reset your run to get the updated sub i have fixing)
1.0.1>
-some Typo correction.
1.0.2>
-forgot to make some cabinet uninteractable....all fixed now.
1.0.3>
-Minor adjusted on AI waypoint and platform since AI kinda wonky on try to get up the ladder or hatch...
1.0.4>
-Fixing on AI waypoint again since it's still wonky on some part of the ship....hope it won't be any problem now.
1.0.5>
-Fixing Auto Discharge coils to work properly as intended.
-some minor visual change and decoration on every fabricator and deconstructor.
-Add one more Fabricator for easy production.
-Buff the starting electrical power supply stuff