RimWorld

RimWorld

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Vanilla Races Expanded - Android
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Mod, 1.4, 1.5
File Size
Posted
Updated
3.539 MB
May 14, 2023 @ 6:24am
Feb 9 @ 6:36am
57 Change Notes ( view )
You need DLC to use this item.

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Vanilla Races Expanded - Android

In 2 collections by Oskar Potocki
Vanilla Expanded
108 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]




See change notes



Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

This mod redefines the way you play, introducing fully customizable Android colonists that come with their own set of genes - the immutable Hardware and programmable Subroutines.

Hardware genes form the core of your Android, determining their essential behaviors and aesthetics. Subroutines, on the other hand, dictate the abilities of your Androids and can be programmed for various skills and environmental responses. However, maintaining power efficiency is crucial to keep your Android functioning optimally.

Androids are not bound by human needs. They work tirelessly, require no sleep or food, and can be repaired or refilled with neutroamine when needed. New structures, including the Android Creation Station and Subcore Polyanalyzer, bring more depth to your building strategy.

Experience a thrilling development with the Android Awakening. Under extreme moods, Androids can develop human-like traits, breaking away from their standard programming and behaving like human pawns. They can learn new skills, gain new traits, and even require comfort and risk mental breaks.

Awakened Androids integrate into in-game factions, with 30 new backstories for these characters. Ideology integration provides a new precept, Androids, shaping how synthetic humans are viewed by other colonists. Moreover, a new starting scenario presents the opportunity to build an Android Utopia, offering refuge to chased Androids from across RimWorld.



Vanilla Races Expanded - Android adds following mechanics to the base game:








































































It’s a very complex mod, and there may be some bugs related to other mods.

[forms.gle]




Q: Will this mod work without Biotech DLC?
A: No. It uses the new gene system to work with Biotech.

Q: Will you make a HAR version of this race?
A: No, this is exclusively for the Biotech DLC.

Q: Do these genes appear in genepacks in the game?
A: They do not. Hardwares and Subroutines cannot be installed on normal humans and will not appear in any UI or entities related to xenotype editing.

Q: Can I find this race in the game?
A: Yes! Awakened Androids can spawn rarely with Outlanders and Pirates. You can also make your own Androids!

Q: Can I add it to an ongoing save?
A: Yes, but I don’t think you can safely remove xenotype mods, so don’t come crying when your game breaks if you remove mods!

Q: How can I get so much neutroamine?
A: There are numerous mods that allow you to craft neutroamine - I recommend building an automated neutrosynthesizer in Vanilla Factions Expanded - Mechanoids.

Q: Why do these androids look like humans and not like robots in Android tiers?
A: Well you just answered yourself. Androids are a type of synthetic being that closely resembles humans!
1,992 Comments
possessed by phoenix 21 hours ago 
my android is currently having a heart attack
Snappa May 29 @ 2:36am 
I wish that the benches could be rotated before construction. Frustrating having the interaction spot always locked in the same place
Battl3bee May 25 @ 12:00pm 
I found a bit of a silly bug. A genie from a hostile faction spawned with the "Colony android" backstory, that backstory is meant for player created androids so yea
FlyOnTheWall May 24 @ 5:49pm 
is it normal that every single one of them that appears in my colony have a lot of wings and tails (like 5 of each at the same time)?
Alu May 24 @ 4:33pm 
Android tiers was more open though
By alot
That's why both forks nerfed it
Lord Rugdumph May 24 @ 12:47pm 
Really weird race. They're OP colonists who get free neuto from anything with nutrition. I was hoping for something along the lines of the android tiers mod which seems to be dead but i'm not sure if this scratches the same itch
Champion of Super Earth May 24 @ 4:35am 
@ShadwDrgn they are but if you start with the New Utopia Scenario that comes with this mod, that research tree is unlocked from the start.
ShadwDrgn May 23 @ 1:24pm 
is this locked behind having a mechanator because it requires "high mechtech" which you can't get without a powerfocus chip analysis which can't be done by anything but a mechanator or am i missing something?
harhell May 21 @ 7:44pm 
Will there be a game race of robots with mechanoid capabilities (self-charging and charging from any mechanoid station)?
Emily May 19 @ 4:24am 
@ciotex the Altered Carbon mod will let you do that