Arma 3
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Star Wars: Hammerhead Cruiser Mk2
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11 mai 2023 à 15h22
14 déc. 2023 à 16h52
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Star Wars: Hammerhead Cruiser Mk2

Dans 2 collections faites par turfy
Turfy's Compositions
81 objets
Turfy's Star Wars Collection
12 objets
Description
Everything you need to know about compositions:
https://community.bistudio.com/wiki/Eden_Editor:_Custom_Composition

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THIS MOD REQUIRES Star Wars: Opposition [Maps Pack];
https://www.moddb.com/mods/star-wars-opposition-maps-pack

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Mod Description
Features a fully functional 1: 1 scale Hammerhead Cruiser, with working weapons systems & a single deck interior but with room for more if desired. The hammerhead Mk2 is just supposed to be a small upgrade on the standard hammerhead to explain the changes to the exterior & interior. Similar capabilities & carrying capacity as the standard hammerhead design, however the Mk2 moves the engines to be better protected by the ships frontal armour & adds 2 extra Turbolasers mounted on armoured hard points protecting the side engines. The Mk 2 was designed to fix some of the hammerheads shortcomings, namely that from the front the only parts that can be targeted are heavily armoured sections (however the bridge is still a vulnerable spot), unlike the standard hammerhead design that has its engines exposed from the front. Same compliment of 12 fighters & 2 shuttles as the standard hammerhead, stored in a small hanger at the rear. As a result the ship can only launch or recover 1 craft at a time. The hammerhead was designed nearly 4000 years before ships like the Acclamator or the Venator so it will feel very clunky and unoptimized by comparison to more "modern ships" that most players are used to. Though completely capable at landing and unloading troops and vehicles, its not nearly as efficient or timely. This design also has 12 working escape pods located in 3 bays that can be used as drop pods if needed, allowing the ship to drop up to 3 platoons instantly if needed.


How To Modify
All scripts (codes) to make them work can be found in the objects or units init box. Also, all units & objects called upon by the scripts have a name. If you wish to change somethings name you must make sure you also change the name in any script that uses it. If you wish to make a minor change like replacing one unit or object for another, all you need to do is copy & paste the scripts and name from the object you wish to replace, into the object your replacing it with. The same goes for major changes that could possibly replace every object. If you want to make multiple of the same type, you will also need to change the names of any object with a name and any name in its scripts relating to it.

Questions & Answers
Q: Why isn't this "mod" showing in the launcher/ how to spawn it?
A: This isn't a "mod", its just a composition, and wont show in your launcher. You'll find this composition in the editor, once there you need to press the groups key or F2 then click on the composition icon. last pic in the slideshow above will show were that is.

Q: Why is it spawning all broken up?
A: You need to click off Vertical Mode & Surface Snapping before spawning any comp, last pic above shows were to find it. Also rotating it in the editor can cause it to come apart.

Q: How do i use it?
A: See tutorial vid in the description.

Q: What maps were used for the pics?
A: outer space wip
endor (3AS terrain)
tatooine (3AS terrain)
iberius (Operation Trebuchet)
Mimban (Legion Studios)

Known Bugs & Issues
AI can not fly
auto-pilot landing makes it go AC-130 mode
some flickering textures on the outer hull
breaks apart if rotated in editor
hulls hitbox doesnt allow for passage from one side to the other without use of teleports
requires starwars opposition, & opposition requires ace, both mods have a HUGE number of issues themselves
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THIS MOD REQUIRES Star Wars: Opposition [Maps Pack];
https://www.moddb.com/mods/star-wars-opposition-maps-pack

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20 commentaires
turfy  [créateur] 13 déc. 2023 à 12h40 
thx for the heads up, 3as mustve change their platform assets at some point, will work on a fix
Platinum 13 déc. 2023 à 8h06 
having an issue where the floor is to high. Vertical Mode & Surface Snapping is off. love all you comps btw
turfy  [créateur] 9 sept. 2023 à 14h00 
yuranuvs 9 sept. 2023 à 11h20 
Where are kom’rks from?
✔𝑬𝑹𝑫𝑬 12 juin 2023 à 21h50 
Nice
Eigenaar 28 mai 2023 à 0h35 
thanks turfy
Eigenaar 27 mai 2023 à 10h30 
where are the sith troopers from
turfy  [créateur] 26 mai 2023 à 21h38 
100% correct, the Sphyrna-class was the only hammerhead i could find in arma atm to use for its hull, hence the mk2 in the name to account for the exterior & interior changes. if you want a lore justification think of this design as a refit/ upgrade over the standard model, a stop gap on their way to newer class's like the Thranta. that said, there are visually some differences between it & the Sphyrna-class. biggest is that its about 3 times longer and 5 times bigger, much stronger weapon layout, the cargo lift on its under side has been covered by armour, & it has 4 symmetrical engines allowing for a rear hangar (i know the upgraded Sphyrna has a 4th engine too but its just bolted on, not apart of its original design)
Grizz Baldursson 26 mai 2023 à 20h17 
Pedantic Star wars nerd here.
So that ship is a Sphyrna-class Hammerhead Corvette, a modern GCW ship design based on the famous old republic Battleship. just noticing that your comp uses alot of Old republic stuff, the ship itself is anachronistic being used along side them.
that being said, all in all good looking work