Space Engineers

Space Engineers

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Configurable Ores
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Type: Mod
Mod category: Script, Planet, Other
File Size
Posted
Updated
819.884 KB
May 9, 2023 @ 6:53pm
Jul 6, 2023 @ 6:04am
19 Change Notes ( view )

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Configurable Ores

Description
Favor to ask: If you downvote or don't upvote, please tell me why so I can improve the mod? I'd appreciate it a lot!

Need help? Find a bug? Want to talk to other users?
Join the discussion on Discord: https://discord.gg/kxSVf54dAk


What does this do?
This mod gives players and admins the power to add, remove, and modify ores present on each planet. It supports vanilla and modded planets and ores. It uses a tunable algorithm to determine how much or little of an ore spawns on a planet, as well as the depth at which it spawns and the size of the deposits. It achieves Vanilla-like mining experiences out-of-the-box and can quickly create a unique experience for your game world with a few short chat commands.

Ore settings can be configured at three levels: World, Planet, and Ore.

This mod can be used in place of:
  • Deeper ores mods
  • Scarce/more/balanced resources mods
  • Compatibility "patches" between mods that add planet ores
  • One-off planet re-uploads which can be an intellectual property grey area with modders.
What it does not do:


How Do I Use It?
Read the fine manual: https://steamcommunity.com/sharedfiles/filedetails/?id=2975151849


Notes, Warnings, and Known Issues
  • This mod has mild compatibility issues with planets which have a decorative custom VoxelMaterial with a MinedOre value matching an actual mineable ore. Mars and Cascadia have examples of this phenomenon: Mars with "Ice" and Cascadia with "CobaltCrystal". This mod has a work-around: It keeps a manually-updated list of static VoxelMateirals which should not be touched. However, it cannot know about all the static VoxelMaterials for every planet. I welcome planet modders to send me lists of their mineable VoxelMaterials which should be considered static. A future update to this mod will let the user edit the static VoxelMaterials list.

  • This mod does not work well with mods that dramatically reduce ore slots on planets or change how special purpose voxel materials (such as Iron_01) are used. Industrial Overhaul is one such mod. Depending on how you use Configurable Ores, you might be able to do some changes, but both the Industrial Overhaul and Configurable Ores experiences will be, in my opinion, severely impacted. I am (slowly) working to make Configurable Ores better able to handle Industrial Overhaul, but it will be some time.

  • It's recommended to use this mod on a new world. Loading it on an existing world can cause some weirdness. For example, if ore deposits have already been drilled into, they will appear to be the old ore. They will need to be drilled into again to change to the new ore.

  • Changes to world settings also change every planet the same way. Changes to planet settings also change all of its assigned ores the same way. Yes, this means that changes to world settings affect every single assigned ore the same way. Therefore: Make all world level changes first, then planet level, and finally ore level. If you make changes in this order, you will not lose any changes.


Contributions & Acknowledgements
The Space Engineers modding community is outstanding.

I learned C# so I could write this mod. This is my first C# program and my first SE script mod. I had many questions. Everyone in this modding community has been supremely helpful and very kind. Thank you.

Early Adopters and Testers:
  • StrikeWyrm
  • TechCoder
  • TheFinalEvent97
  • Katarina
Greetz:

Configurable Ores is released under the GNU General Public License. A copy of the license is available with the mod source code[github.com].
90 Comments
Siv  [author] Jul 20 @ 6:48pm 
@Rex - I will keep removing your comments if you keep having an abusive attitude. If you want help using the mod, be kind. The channel for this mod is under the SE DEVELOPMENT header on Patrick's discord.
Siv  [author] Jul 20 @ 6:45pm 
@Null - If memory serves, Better Stone adds ore slots to planets, so this mod should work with it OK. Industrial Overhaul removes many planet ore slots so there's just not as much for this mod to work with.
Null Jul 6 @ 4:57pm 
If this doesn’t work well with Industrial Overhaul, does that mean it won’t mix well with Better Stone either?
Siv  [author] Jul 4 @ 12:35pm 
@beskyeduardo - No, this mod does not alter ore per voxel mined. That's an interesting idea, though. I may add it to a future release next time I have the itch to play and mod SE.
beskyeduardo Jun 30 @ 4:58pm 
Hi, can this mod affect the amount of "stone" per voxel obtained? i'm looking to reduce the stone obtained, like "configurable parameters" do in the others ores except stone...
Siv  [author] Jun 29 @ 12:48pm 
@Mr. Meat - Please join the discord and provide your space engineers log.
Mr. Meat Jun 27 @ 9:55pm 
Your world will not load if using this mod with More Npc Encounters V10
X-PLODERRESIDENT Jun 12 @ 11:54am 
immer wenn ich deine mod mit rein nehme stürzt das spiel direkt ab ich komme nicht mal ins spiel rein. liegt glaubig an dem neuen dlc, weil davor wo ich das schonmal ausprobiert hat, funktionierte das.

wirst du das problem beheben können, weil dein mod ist so wichtig um ein neues ore mapping zu machen weil viele planeten haben keine autofunktion für das einfügen von mod erzen ! wie betterressourses.

ich habe für eine antwort.
Typhon Plume Mar 12 @ 11:52pm 
@spacegame Saddly mods like this have a high chance of not generating visiable surface patches. Espcially if there altering a already saved game world.
sSpaze Mar 6 @ 8:37am 
is there a reason i see no visual ore patches on the ground