Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But Why does it add SmallBlockOreDetector2,SmallBlockGyro2,LargeBlockGyro2 and edit SmallBlockLargeContainer,LargeBlockLargeContainer,LargeShipGrinder,SmallShipGrinder,LargeShipWelder,SmallShipWelder. those is for me not wanted parts ;)
Then it is possible to define how much power things draw i think it will be good to have it draw much more like 10-18 times ;)
* it looks exactly the same as the normal drill. only difference is construction costs and drilling sphere radius and offset.
The point of it is so that one could have more drilling power without slowing down the game as much - since ships with a lot of drills tend to slow down the game. This fixes that without (hopefully) effecting game balance too much, by keeping the build cost in proportion.