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Reasoning:
The front is a bit exposed, and if the reactor room gets breached, fuse boxes will go out, resulting in the entire sub to have a blackout. Really bad when fighting Abyss creatures.
Meanwhile, a breach in fabrication would barely effect you, while it still has to be dealt with to keep buoyancy.
If you swap the rooms, all three important rooms are protected from hull breaches during combat.
Thx, working on a new one ringht now, then will make some minor balancing changes for this one
Don't forget to check my other ships ;)
Nah, engineering room has been reworked so now it has 1 fabricator and 1 deconstructor with two large storage cabinets linked to them
The reactor itself produces 10 000 kw by default, if you upgrade it to max level ( additional 9%), total output will be 10 900 kw
@Phat
Control room has to two buttons and two levers, left button forces reactor emergency shutdown, the right one enables/disables backup power circut (also can be enabled/disabled from captain's sonar)
levers are responcible for turning on/off engine one and engine two
btw all buttons/levers are marked with context hints and light indication, so you can just point your coursor on it and read what it does