X4: Foundations

X4: Foundations

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Jobs Shuffle
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May 1, 2023 @ 4:59pm
May 6, 2023 @ 1:36pm
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Jobs Shuffle

Description
I have painstakingly and manually gone through most jobs files of both base game and DLC to add the following tag...

Matchextension=False

You don't know what that means?

An extension is considered base game, DLC, or a mod. A job file introduced into the game by an extension without this tag will never anchor itself in a sector that wasn't added by the same extension, Factionlogic AI may still send them in that direction for specific tasks though

As an example, the Split DLC introduced Paranid Bounty Hunters in the Paranid held space of those sectors but they will only ever patrol those sectors, BUT with the tag they can leave that sector and patrol other space that the Godrealm controls outside of the sectors that were introduced by the Split DLC

This is useful and recommended for people adding mods that add new sectors so that any new sectors can feel integrated into the base game without needing to add excessive job files for the AI Empires. Also useful for someone wanting to integrate all the DLC jobs and Base game jobs into one fair playing field.

Compatibility/Effects

On a new game with this mod, if your familiar with dlc jobs, you should immediately see the benefit with jobs already spawning in new positions. When adding this mid-save, it may take some time for the jobs to be spread out.

Compatible mid-save, can be removed mid-save, but removing it mid-save just takes time for things to go back to normal

Compatible with all mods and highly recommended for my mods that add new sectors, you should own all DLC as this touches upon everything but if you don't have a particular DLC, it should just spit out a few errors in the debug log and move on with itself not creating any issues

This more then likely throws alot of game balance out the window, there will be alot more "randomness" with job placements and why I decided to call it "shuffle"

Update 1.01: Removed Pathfinding Blocker on Boron DLC Sectors, Jobs will be able to pathfind to Boron now

Donate

I love modding this game, mods will always be free and I will always be trying to push more content but if you want to show some appreciation then consider buying me a coffee to help keep me awake on some of this coding
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22 Comments
L.A.R.R.Y Mar 8 @ 11:19am 
@knightphantom420 I doubt it will have any issues with Clear Universe since the creator of Clear Universe himself recommends this exact mod in his description
knightphantom420 Sep 5, 2024 @ 1:50pm 
will this mod and ur station shuffle mod have any issue with clear universe by rudi?
Drago Duval May 13, 2024 @ 1:30pm 
Ha thanks for the information. IIt also seem to work on my game, so nice :D
Treybor  [author] May 10, 2024 @ 8:06pm 
@Drago Duval it works but doesnt cover any new jobs, but the only new jobs are the SCA anarchy jobs, but they only stay in the anarchy sectors anyway
Drago Duval May 10, 2024 @ 6:35pm 
Anyone know if it work on the latest update ? I'm willing to try, but can it cause problem for new jobs that could have been added ?
Dragon Crisis Core Aug 21, 2023 @ 5:16am 
Vollhov the key to capturing Getsu Fune is first stoping that ship before it gets to close to the defense station as AI turrets will continue to attack. Second deploying every laser tower around the defense station you can carry. I found these two things guarantee occupation of Getsu Fune.
Treybor  [author] Jul 6, 2023 @ 6:24am 
@dannyyyy the AI's logic on what ships it needs, it's called jobs.

<job id="argon_gunboat_patrol_m_solo_HB" name="{20204,2901}" comment="each sector, expansion">
<modifiers commandeerable="true"/>
<orders>
<order order="Patrol" default="true">
<param name="range" value="class.sector"/>
</order>
</orders>
<category faction="argon" tags="[factionlogic, military, gunboat]" size="ship_m"/>
<quota galaxy="10" maxgalaxy="10" sector="1"/>
<location class="galaxy" macro="xu_ep2_universe_macro" faction="argon" relation="self" comparison="exact" matchextension="false"/>
<environment buildatshipyard="true"/>
<ship>
<select faction="argon" tags="[military, gunboat]" size="ship_m"/>
<loadout>
<level min="0.4" max="1.0"/>
</loadout>
<owner exact="argon" overridenpc="true"/>
</ship>
<subordinates>
<subordinate job="argon_fighter_escort_s_frigate"/>
</subordinates>
</job>
dannyyyy Jul 5, 2023 @ 8:44pm 
What is a job? im so confused as to what this actually changes, im still new to the game and I do play with a lot of sector mods so im trying to enhance further
Treybor  [author] May 31, 2023 @ 10:31pm 
@Alb yes
Alb May 31, 2023 @ 10:29pm 
Does this mod still work if I don't have one of the DLCs? I don't have Tides of Avarice.