RimWorld

RimWorld

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Dynamic Carrying Capacity (Continued)
   
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Mod, 1.3, 1.4, 1.5
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25. apr. 2023 kl. 13.27
22. sep. 2024 kl. 10.10
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Dynamic Carrying Capacity (Continued)

I 2 samlinger av Mlie
Mlie's resurrected mods
909 gjenstander
Carry Capacity Mods
3 gjenstander
Beskrivelse

Update of YemGs mod https://steamcommunity.com/sharedfiles/filedetails/?id=2745456953



[dsc.gg]
[github.com]


Changes Mass Capacity of pawns in both map and caravan.
Vanilla Rimword calculates as 35kg * bodySize
New Formula is 5 * √(CarryingCapacity) * (1 + Log(BodySize))
CarryingCapacity is BaseCarryingCapacity * Manipulation * BodySize

Some Examples for Mass Capacity:
Human Vanilla - 35.00 kg
Healty Human without modification - 43.30 kg
Human with %12 manipulation - 15.00 kg
Human with %53 manipulation - 31.52 kg
Human with %78 manipulation - 38.24 kg
Human with EPOE exoskeleton implant
(+25 CarryingCapacity, +%25 Manipulation) - 55.90 kg

Ratkin Vanilla without modification - 28.00 kg
Ratkin without modification - 27.09 kg
Ratkin with Santa Package
(+60 Carrying Capacity) - 41.38 kg

Full Changes for healthy unmodified pawns:
Alpaca from 35 to 43.3
Bison from 84 to 92.59
Donkey from 49 to 58.72
Domedary from 73.5 to 83.1
Elephant from 140 to 138.74
Horse from 84 to 92.59
Muffalo from 84 to 92.59
Yak from 73.5 to 83.1
Pwca from 105 to 110.78
Gordyfu from 210 to 188.6
King Hamster from 63 to 72.65

Human from 35 to 43.3
Ratkin from 28 to 27.09
Rabbie from 31.5 to 39.34
Dragonian from 28 to 49.46
Kjin from 70 to 61.24
Goblin from 31.5 to 39.34
Ravia from 33.3 to 42.34
Epona from 52.5 to 75.54
Uniponen from 52.5 to 68.32
Destrier from 87.5 to 148.27 (BCC is 450!)
Moyo from 35 to 43.3
Red Moyo from 38.5 to 66.88
Paniel from 35 to 51.23


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


49 kommentarer
Deankiller Turnupseed 14. mai kl. 23.16 
they are both modifying the same carry capacity i think? there also bulk carrier, which is only for caravans cc.
Mlie  [skaper] 14. mai kl. 22.03 
@Deankiller Turnupseed No idea, never used that mod
Deankiller Turnupseed 14. mai kl. 21.35 
is this compatible with rimbody stat module?
Mlie  [skaper] 27. jan. kl. 12.48 
@Black_moons Someone said that they have some patch to set their carry weight to 70 overriding other mods
Black_moons 27. jan. kl. 12.44 
Mod doesn't seem to actually change Kijin's carry weight (they stay fixed at 70kg reguardless of bionics/manipulation), Otherwise works pretty well.
Aria~ムキ 5. des. 2024 kl. 0.35 
Thanks for everyone who updated this mod, big headache seeing backpacks not increasing cap
Nihil 24. sep. 2024 kl. 11.24 
Thanks for that fix, mr. Inglix :steamthumbsup:
Inglix 19. sep. 2024 kl. 5.30 
I forked your repo for this mod and converted the harmony patch into a transpiler so it can co-exist with other mods using transpilers on that same method (like Vanilla Expanded mods). During my testing it worked alongside the capacity boosts provided by things like warcaskets and backpacks.

I opened a pull request in case you want to adopt that change officially.
Inglix 18. sep. 2024 kl. 18.30 
So for anyone out there wondering why Vanilla Expanded gear that's supposed to increase carry capacity isn't working, it's because the way they implement the carrying capacity bonus is incompatible with how this mod is coded.

Basically, VE Framework runs a Harmony transpiler which modifies the code that calculates a pawn's carrying capacity and adds on the bonus from the gear item (like a backpack or warcasket). The problem is that this mod uses a Harmony prefix to run completely different code and skip the original code that the VE Framework modified.

That makes this mod and the Vanilla Expanded Framework incompatible, at least in their current implementations.
+1碗米饭 16. juni 2024 kl. 2.54 
Doesn't seem to be working with Vanilla expanded - Pirates' warcaskets, as they should modify carry capacity to be able to afford their own weight + some weapons on top, but after putting on warcasket it is still stuck at 90/40 kg without an option to even pick up the weapon.