Cities: Skylines

Cities: Skylines

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UnifiedUI (UUI) 2.2.1 - Continued [BETA]
   
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Apr 25, 2023 @ 12:51am
Jul 17, 2023 @ 3:51pm
4 Change Notes ( view )

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UnifiedUI (UUI) 2.2.1 - Continued [BETA]

Description



Note on Load Order
Requires Skyve for correct Load Order. (Previous version "may" have worked before Skyve under LOM, but that's the past). BETA version required for now. Beta requirement will drop soon. Skyve will set the correct Load Order automatically.

Gathers the activation buttons for other mods in a unified place. Provides a "Activation bar" (like a dock) for the registered and enabled buttons. Can optionally grab buttons in other UI elements (even if not integrated with UUI) and help detect hotkey conflicts in supported mods.

At this time, this version is equivalent to @kian.zarrin's version. No other changes have been made. This page has been stood up to a) implement potential improvements and b) in anticipation of the final free patch and DLC for Cities Skylines, as kian.zarrin has been out of contact for some time.

Have issues?
To report problems or ask questions please come to my discord channel[discord.com].

Please explain the problem clearly and attach logs. You can collect this information easily using compatibility report. Open compatibility report in Mod Settings and use the button "collect logs and open directory". Provide the zipped file in the discord. See the mod's page for more details.

Usage:
- Click on any mod button to activate/deactivate it.
- Button and panel are draggable (control from settings)
- Detect/resolve key collisions (see settings)
- Use "Grabber" [EXPERIMENTAL] to grab buttons from mods that do not integrate with UUI's API officially, or even some vanilla UI options (YMMV, use with caution - you can always undo)

Notes:
The following mods require UUI mod to have UUI button (will soon drop this requirement).
- Node Controler
- Intersection marking tool
- Roundabout builder
- Network detective
- Pedestrian Bridge Builder

------------------
Change log

new in version 1.2.1:
- recompiled for Hubs & Transport free patch 1.16.1 (version bump)
new in version 1.2:
- fit to screen when aspect ratio changes
- improve dragging/position lock

Additional information:

Wiki: wiki[github.com]
Source code: github[github.com].

135 Comments
Henrique B. May 14 @ 6:47pm 
Any new on Network Multitool won't show up under Unified UI?
Svis Apr 26 @ 2:07pm 
It doesn't seem like it was updated recently, it's odd because the same thing happened to someone else I know, it just fixed itself
codewitch  [author] Apr 25 @ 8:05pm 
@Svis it's possible IMT was updated. I saw some IMT templates broke, perhaps there was a slight issue?
Svis Apr 25 @ 2:05am 
It literally fixed itself
Svis Apr 12 @ 2:42am 
I had the same problem where Macsergey's mods wouldn't load in UUI, I will try again and with the old one to see if it's IMT's fault or this mod's
󠁳 ⁧HardLimiter Apr 4 @ 4:15am 
@sllllllp
I still using
[WILL BE DEPRECATED] UnifiedUI (UUI) 2.2

It works fine and with all features for me.
All other (newer) versions d on´t work 100%, but the old one still works.
codewitch  [author] Mar 31 @ 8:34pm 
@Framperia, @sllllllp
I haven't been in C:S in a while, but if it's still the case when CO dev C:S stopped, then this and IMT should be stable:
There is an option in IMT to use it's internal menu, UUI, or both. Can you confirm which the toggle is set to in IMT?
Framperia Mar 29 @ 3:12am 
@slllllp IMT is non-functional at the moment - unsubscribe if possible it can be game breaking.
sllllllp Mar 21 @ 11:16am 
Not too sure if anyone else has had this issue but Intersection Marking Tool isn't showing up in UUI. Anyone know why or how to fix?
Fox122 Mar 18 @ 7:39pm 
@codewitch I don't remember what I did or what happened but I think it's fixed something is anyways