Space Engineers

Space Engineers

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BX-60E_Renewal_No MOD VG Fighter
   
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Type: Blueprint
File Size
Posted
5.063 MB
Apr 21, 2023 @ 3:00pm
1 Change Note ( view )
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BX-60E_Renewal_No MOD VG Fighter

Description
Welcome to P.M.M. Inc.
* P.M.M. Inc. is a fictional company in my world...

  • Overview
    An original atmospheric fighter with Variable Geometry(VG) wings.
    Updated revision of type A: https://steamcommunity.com/sharedfiles/filedetails/?id=2945099873

    No need any MODs or In-game script for fighter control.
    If In-game script is available, you can launch salvo rockets.

    Total PCU: 11,894
    Total Blocks: 2,107
    (in F10 blue print menu, Number of Blocks is 5,337)


  • Updated points from Type A
    Available Automaton type homing missiles.
    - Launched by Page.9 - 3 or - 7 key.
    - Range: 2,500 m ( = Offence AI detective range)
    - Fuel: Hydrogen, need to recharge from outside of fighter.
    - Missiles self-detonate 80 seconds after being launched.
    - Please set "581" and "582" timer blocks on short cut after rebuild.

    Added thrust vectoring unit.
    - Normal: forward mode.
    - Switched by Page.1 - 8 key: Landing mode.

    Automatically controlled VG wings by Event Controller
    - Boundary velocity: 75 m/sec
    - Wings movement is not available when red light is blinking due to lock control.

    Omit rear turret and movable nose camera uni.


  • Notes
    Variable wings can be moved manually by Page.1 - 5 key also.

    Can be Switched to parking mode by Page.2 - 8 key.
    (Tail fins / Covers for lift fans / wings are retracted)
    This mode change is only available when landing gears are extended.

    Landing Gears are retracted automatically after take off from large grids or stations.

    Tandem seat type.



  • Instructions
    <Page 1>
    1 key: Gatling gun (2 Guns)
    2 key: Use Nose camera
    3 key: Assault Cannon
    4 key: Rocket launcher (4 Rockets)
    5 key: Wing Moving manually
    6 key: Back thrusters ON / OFF for cruise control
    7 key: O2-H2 Generator ON / OFF
    8 key: Landing Gear Open / Close = thrust vectoring mode change
    9 key: Parachute Open / Close

    <Page 2>
    4 key: Connector switch Lock / Unlock
    8 key: Switch to parking mode

    <Page 9>
    3 key: Detach Left Missile
    5 key: Projector ON / OFF for recharge / repair
    7 key: Detach Right Missile
5 Comments
Ciel-PMM  [author] Apr 27, 2023 @ 3:11pm 
OK, please off the timers.
{TAH} TheGdog Apr 26, 2023 @ 7:13pm 
no, im asking how to stop them from moving all together. they have resulted in me blowing up my own self
Ciel-PMM  [author] Apr 26, 2023 @ 4:25pm 
AK.TheGdog
Thank you for your feedback. It's interesting issue, because it's working in my game...
The wing moving is controlled by "Timer Block Wing Move" and "Timer Block Wing Lock".
Make sure that both blocks are turned ON.
If they are on but still not working, excuse me but I can only recommend you to reboot SpaceEngineers ...
{TAH} TheGdog Apr 26, 2023 @ 12:56pm 
and by that, i mean never retract
{TAH} TheGdog Apr 26, 2023 @ 12:48pm 
how to disable the wings.