RimWorld

RimWorld

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Vanilla Races Expanded - Sanguophage
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Mod, 1.4, 1.5
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2.227 MB
Apr 16, 2023 @ 4:10am
Jan 21 @ 9:17am
26 Change Notes ( view )
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Vanilla Races Expanded - Sanguophage

In 2 collections by Oskar Potocki
Vanilla Expanded
108 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]




See change notes



Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
Introducing Vanilla Races Expanded - Sanguophage, a thrilling mod that adds a captivating layer of depth to the world of Rimworld. This expansive mod brings the ancient and terrifying power of vampiric bloodlines to life, infusing your gameplay with unique genes, incredible abilities, and unforgettable xenotypes. The Sanguophage mod offers an immersive experience, where players must navigate complex management of their sanguophages' hemogen needs and the captivating dynamics of different blood types. Brace yourself for blood moon events, the challenge of the hemohunter mental state, and master new deathrest building enhancements.

Summary of Features:

-Three New Xenotypes: Experience the Strigoi, Ekkimian, and Bruxa subxenotypes, each with their own distinct abilities, appearances, and playstyles. Forge a new path on the Rimworld with these powerful vampiric entities.

-Hemogen Management: Sanguophages require the lifeblood of their prey for sustenance. Balance their needs by acquiring blood packs, using prisoners, or employing diplomacy to obtain the precious hemogen they crave.

-Blood Types and Affinities: Discover the effects of different blood types and how they impact sanguophage abilities, social interactions, and compatibility. Master this dynamic to create an unstoppable vampire colony.

-Blood Moon Events: Prepare for the ominous Blood Moon, an event that strengthens sanguophages while presenting unique challenges and opportunities to expand your empire.

-Hemohunter Mental State: Tread carefully as your sanguophages can enter a frenzied state of bloodlust, hunting down prey in order to sate their unquenchable thirst.

-Deathrest Building Enhancements: Customize your sanguophages' lairs with new building options, providing comfort and safety for your vampires during their daily rest.

Unleash the darkness within and conquer the Rimworld with the power of the Sanguophage in Vanilla Races Expanded - Sanguophage. Are you ready to embrace your inner vampire?



Vanilla Races Expanded - Sanguophage adds following mechanics to the base game:















































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Q: Will this mod work without Biotech DLC?
A: No. It uses the new gene system to work with Biotech.

Q: Will you make a HAR version of this race?
A: No, this is exclusively for the Biotech DLC.

Q: Do these genes appear in genepacks in the game?
A: They do! You can find the individual genes and apply them to any pawn!

Q: Can I find this race in the game?
A: Yes, the new Sanguophage variants have a chance to appear whenever a Sanguophage pawn is spawned, for example during the Sanguophage meet up event.

Q: Can I add it to an ongoing save?
A: Yes, but I don’t think you can safely remove xenotype mods, so don’t come crying when your game breaks if you remove mods!

Q: I don’t have the Psychofluid Well in my game!
A: You don’t have Royalty DLC. It will not be available without it.

Q: Does this mod work with any other sanguophage mods?
A: I don’t see why it shouldn’t. We don’t change the base sanguophage - we only add new ones.

Q: Can I put other hemogen types in the Hemogen network?
A: No, all Deathresting structures need standard hemogen, and as such the network only accepts standard hemogen also.

Q: I have a suggestion!
A: Excellent! Pop it in the comments section.

Q: CE compatible?
A: No idea. If it is, I’d appreciate if someone from CE let me know.




Graphics are created by Oskar Potocki.

Hairstyles are created by Erin.

Chiropteric ears by Sarg.

Code work by Sarg with help from Kikohi.

Storyteller artwork by vitalii.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]
942 Comments
Sarg Bjornson  [author] May 19 @ 11:04pm 
They don't need power
Abendzeit May 19 @ 10:10pm 
My draincaskets aren't working at all and i noticed that they are not connected to any nearby power conduit nor do they have a reconnect option. I'm trying to figure out why they aren't working and need to know do they require power to work normally? There's also this notice "storage not connected" but I have double checked that all hemogen related objects are connected by hemo pipes.
Rigeios May 7 @ 12:14pm 
@Scentese yes it does
Scentese May 7 @ 10:06am 
Does the drain casket preserve a pawn like cryptosleep casket does?
Rigeios Apr 30 @ 3:56pm 
is there any way to forbid corpsefeeders from prioritizing corpses over hemogen packs?
Xean Apr 29 @ 3:38pm 
I feel like Hemohunter sanguinophages with animalfeed should use it
Mac Apr 22 @ 2:45am 
The new blood textures are 64p instead of the VE standard 128p for items.
Xean Apr 21 @ 4:59am 
@gumboots
Maybe try a nutrient paste dripper like with beds?
gumboots Apr 20 @ 3:24pm 
Is there anything special I need to do for my draincasket to feed from the nutrient paste network? I have nutrient paste pipes on every tile around and under it, and four full nutrient paste tanks. I have nutrient paste meals permitted on both the pawn inside and on the casket itself. If I close the door to the room (so other pawns don't feed the casket), the casket food just runs down to 0. I've probably missed something obvious…
Sarg Bjornson  [author] Apr 20 @ 6:15am 
Description should indicate "Infection"