Space Engineers

Space Engineers

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Scrapyard - Scenario
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Type: World
Mod category: Exploration, Experimental
Tags: survival
File Size
Posted
Updated
1.121 MB
Apr 10, 2023 @ 5:12pm
May 9, 2023 @ 8:56pm
8 Change Notes ( view )

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Scrapyard - Scenario

Description
This is a salvage only survival scenario.
For more detailed description and demonstration of what is included in the scenario see the stream video attached as I've livestreamed much of the development and testing of the scenario and mods.


Features:
  • Restricted build menu. Many common blocks are removed from your G menu so you must find the blocks whole and capture them
  • Wreckage, vehicles and dilapidated buildings can be found throughout the world. Travel more to find more (utilising MES)
  • Almost useless jetpack so you've got more reasons to engineer and build
  • Modular - this scenario includes everything but the mods are published separately (links down the bottom) so you can set up your own scenario with your own preferences
  • Also including your usual array of QoL mods e.g. Build Vision, Screen Gunk Be Gone, Sneaky Sounds, Advanced Welding

Important Notes
  • Trash cleanup should be off by default. Please check to make sure by going to the admin menu (Alt+F10), selecting cleanup and making sure it is suspended.
  • The Improvised engineering/experimentation mod can be very handy in this type of scenario but is not included by default https://steamcommunity.com/sharedfiles/filedetails/?id=2891367014. If you want to use it, below are the configuration settings I used to make it useful while not making cranes almost obsolete
  • The crane script I use is PARK found here https://steamcommunity.com/sharedfiles/filedetails/?id=1933151026

    <Jetpackforce>10000</Jetpackforce>
    <ExoskeletForce>4000</ExoskeletForce>
    <armReach>8</armReach>
    <armThrowForce>100</armThrowForce>
    <maxGridsize>0</maxGridsize>
    <lineDrawDistance>50</lineDrawDistance>
    <playerGrabTimeoutMs>200</playerGrabTimeoutMs>
    <gridReleaseTimeoutMs>1000</gridReleaseTimeoutMs>

If you'd like to set up your own scenario or server, here are the links to the individual mods:

Core Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2960755069
MES Settings: https://steamcommunity.com/sharedfiles/filedetails/?id=2960754741
Build Restrictions: https://steamcommunity.com/sharedfiles/filedetails/?id=2960754066
Jetpack: https://steamcommunity.com/sharedfiles/filedetails/?id=2960753508
Spawn Rover: https://steamcommunity.com/sharedfiles/filedetails/?id=2960752911

Known bugs Features
  • Grids will sometimes spawn inside one another, mostly this just creates more variation in the scrap you can find, which I think is fun (mostly)
Popular Discussions View All (19)
10
May 15 @ 3:48pm
Useless Salvage Clean Up Options
RillienCot
1
May 3 @ 7:01am
Build Restrictions and Block Progression
LukavMineav
15
Mar 1 @ 5:16am
Planet side spawns disappearing.
ZeroCoolest
489 Comments
Green_ya May 17 @ 5:40am 
Whats about new blocks? I cant find any of Signal blocks...
Greywolf May 15 @ 8:32pm 
Found a bug with a grid. A container cannot be released. Even if you remove everything or use your grinder to release it, it floats in the air and even grabby hands cannot lock onto it.

https://steamcommunity.com/profiles/76561198049949381/screenshot/2459606329252339618/
Lewas May 15 @ 1:11pm 
Доброго времени, после обновления перестал перетаскивать блоки на R, кто то сталкивался с этим? или как решить данный вопрос, подскажите?

Good time, after the update, I stopped dragging blocks to R, has anyone encountered this? or how to solve this issue, please tell me?
Jack Schitt May 14 @ 11:40pm 
@Uncle Urdnot: There are config files. They should get created and show up in %appdata%\SpaceEngineers\Storage\ once the mod is launched and loaded. Several of them have timer settings in them. There's a timer element for <TimeoutDuration>60</TimeoutDuration> in the "Config-PlanetaryInstallations.xml" file. That might be the setting you're looking for.

If you'd be interested in increasing the text size on the screen, I have poor eyesight myself (age, always wore glasses or contacts), I've made a HUD mod that allows me to see and read everything I was able to make the text larger for. Click here for its workshop page.

If you run PluginLoader there are 2 plugins I use that increase text size for GPS and chat. Look for GPS Marker Scaling and Resizable Chat in the plugins list.
Wiking May 14 @ 9:41pm 
Цербер, сначала просто посмотри видео про етот сценарий
https://youtu.be/2vlVuw_k0NU?si=nAuqWZdGBebfndcO
Uncle Urdnot May 14 @ 9:40pm 
ANyway to keep the gps for the scrap spawns on the screen longer? Its too quick for old eyes and slow reactions like mine.
[Dev] Цербер May 14 @ 4:17pm 
Не понял как передвигать предметы - нигде не написано - крайне сложный вход в этот сценарий... Обучения нет.. гайдов нет...
Отпил деталь, не понял как ее переносить...удалил мод нахрен :steamthumbsdown:
Cy May 1 @ 4:07pm 
@NoName
I would be interested in something like that too. It might add a bit more variety as currently with Scrapyard Survival you don't need a whole lot to make a rover work. Spacecraft based on salvaged parts would add a lot more challenge.
Naz Apr 29 @ 8:46am 
All the items that are spawned are put together (or borrowed) by Splitsie. I think he tries not to use DLC items so that the most people can enjoy his stuff. If its tied to a paid DLC you probably wont see it. Otherwise, it's just dependent on him adding one to the scrap builds.
ATF_Coldblooded Carebear || Apr 28 @ 3:15pm 
I wonder if it will spawn in the wind turbine from the 3rd decors pack?