Space Engineers

Space Engineers

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Scrapyard - Scenario
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Type: World
Mod category: Exploration, Experimental
Tags: survival
File Size
Posted
Updated
1.121 MB
Apr 10, 2023 @ 5:12pm
May 9, 2023 @ 8:56pm
8 Change Notes ( view )

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Scrapyard - Scenario

Description
This is a salvage only survival scenario.
For more detailed description and demonstration of what is included in the scenario see the stream video attached as I've livestreamed much of the development and testing of the scenario and mods.


Features:
  • Restricted build menu. Many common blocks are removed from your G menu so you must find the blocks whole and capture them
  • Wreckage, vehicles and dilapidated buildings can be found throughout the world. Travel more to find more (utilising MES)
  • Almost useless jetpack so you've got more reasons to engineer and build
  • Modular - this scenario includes everything but the mods are published separately (links down the bottom) so you can set up your own scenario with your own preferences
  • Also including your usual array of QoL mods e.g. Build Vision, Screen Gunk Be Gone, Sneaky Sounds, Advanced Welding

Important Notes
  • Trash cleanup should be off by default. Please check to make sure by going to the admin menu (Alt+F10), selecting cleanup and making sure it is suspended.
  • The Improvised engineering/experimentation mod can be very handy in this type of scenario but is not included by default https://steamcommunity.com/sharedfiles/filedetails/?id=2891367014. If you want to use it, below are the configuration settings I used to make it useful while not making cranes almost obsolete
  • The crane script I use is PARK found here https://steamcommunity.com/sharedfiles/filedetails/?id=1933151026

    <Jetpackforce>10000</Jetpackforce>
    <ExoskeletForce>4000</ExoskeletForce>
    <armReach>8</armReach>
    <armThrowForce>100</armThrowForce>
    <maxGridsize>0</maxGridsize>
    <lineDrawDistance>50</lineDrawDistance>
    <playerGrabTimeoutMs>200</playerGrabTimeoutMs>
    <gridReleaseTimeoutMs>1000</gridReleaseTimeoutMs>

If you'd like to set up your own scenario or server, here are the links to the individual mods:

Core Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2960755069
MES Settings: https://steamcommunity.com/sharedfiles/filedetails/?id=2960754741
Build Restrictions: https://steamcommunity.com/sharedfiles/filedetails/?id=2960754066
Jetpack: https://steamcommunity.com/sharedfiles/filedetails/?id=2960753508
Spawn Rover: https://steamcommunity.com/sharedfiles/filedetails/?id=2960752911

Known bugs Features
  • Grids will sometimes spawn inside one another, mostly this just creates more variation in the scrap you can find, which I think is fun (mostly)
Popular Discussions View All (19)
10
May 15 @ 3:48pm
Useless Salvage Clean Up Options
RillienCot
15
Mar 1 @ 5:16am
Planet side spawns disappearing.
ZeroCoolest
12
Mar 20 @ 8:43pm
Pertam doesnt spawn SY Stuff
Rykerth
507 Comments
Orian Jul 21 @ 8:25am 
there are no projectors available to find or build
Moltike (Deaf) Jul 20 @ 10:09pm 
is there a list of item that dont spawn in this scenario and could you provide list of item that possible to spawn in world and what will nto able to spawn like refinery ?
Tired Jul 19 @ 2:38am 
Mike ={JcC}= you can build some new blocks not every thing is locked
Tired Jul 19 @ 2:35am 
Eclipse Raven no you don't need the DLCs to use the mod
Eclipse Raven Jul 15 @ 8:41am 
do you need the DLCs for this mod to work?
MrFox Jul 6 @ 5:49pm 
How to change what is in the G menu?
shadow_hound Jul 5 @ 8:10pm 
think this mod may be the best one for a longest drive scenario play style
Mike ={JcC}= Jul 4 @ 11:43am 
what do you need a projector for, if you can't build new blocks?
Roboman5e15YT Jul 4 @ 9:29am 
how do i find a projector?
GenJackO Jun 15 @ 11:29pm 
have the new blocks been added into scrapyard yet? the action relay has interesting scrap potential