Hearts of Iron IV

Hearts of Iron IV

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Falling Star
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File Size
Posted
Updated
971.913 MB
Mar 29, 2023 @ 1:40pm
May 14 @ 4:45pm
21 Change Notes ( view )

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Falling Star

Description
Falling Star takes place 66 million years ago in the late Cretaceous era. More importantly, it takes place in the decade before the asteroid landed that wiped out the dinosaurs. There are 15 countries with unique focus trees along with countless interesting paths, decisions, and fates for this world.

The central conflict surrounds the Godless Empire, the Republic of Bashtia, and the artificial landmass on which sits the great city of Draganiapolis.

Important Notice
- You can disable the asteroid via a game rule if you want to play without the asteroid mechanics.
- If you are playing with the asteroid enabled, Ironman mode is not recommended.
- Playing on a small/square resolution may cause issues with some of the scripted guis.

Countries with Content
Allendar
Bashtia
The Collective
Fuurva
The Godless Empire
Mariann
Puerex
Siloth
Solsattr
Swords of Vyva
Vicespire
Asceneion
Ember Dracanicum
Free City of Draganiapolis
Ice Empire
Democratia
The Northern Outpost (Mini Focus Tree)
Fenrisle (Decisions)
Apocalyptia (Decisions)

Links
Discord[discord.gg]
Extra Building Slots

(Art and Country credits are pinned in falling-star-chat on the server)
Popular Discussions View All (1)
0
Apr 2, 2023 @ 4:03pm
If you got a graphic bug about "the walmart list" just change launcher settings to directx9 from launcher
BozuyukKeresteFabrikası
141 Comments
Zeltonking May 6 @ 6:25pm 
their is a bug where i can't transport my planes i have to delete them and put them where i need them then
TOCTEP May 3 @ 11:49am 
please update :summercat2023:
rousyrunt44 Apr 17 @ 6:47pm 
Finally, a good furry mod
Hirotrum Apr 17 @ 11:48am 
Gaming mod
Shakey  [author] Apr 2 @ 8:08pm 
Yeah I'm working on it
Deztrre Apr 2 @ 8:05am 
Update?
Grobert Gromaks Mar 31 @ 3:09pm 
The most original mod ever made .... :goldensmile:
TheTree Mar 4 @ 7:49pm 
After some investigation, it seems all the air frames have their maximum speed set to 0 in common/units/equipment/plane_airframes.txt and raising that lets planes move between air bases. Is that 0 speed intentional?
TheTree Feb 29 @ 6:49pm 
There seems to be a bug preventing planes from moving to other airbases. Air wings are stuck at whatever air base they were created at.
Monagarmr Feb 3 @ 3:21pm 
ну ещё 5 лет и до эквестрии мб дотянет