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Repair stacks now start at zero instead of one, easy fix codewise.
Reparing weapons is done via crafting, at a table, and takes much more time.
This crafting recipe does not show repair chances or amount it can fix.
The odds of a successful repair are MUCH lower at low skill levels.
Failing a repair always adds a repair stack.
Failing a repair always removes 1 condition (previously it was 20% chance)
Repairs grant exp on successful repair, a flat random amount.
Repairs are still % of missing condition instead of maximum condition.
More fixers added.
So i've got a lot of changes I want to make, but am still waiting for more b42 development first
I am not in a rush to update my mods, as B42 is still in active development. My modding will resume as the build becomes more and more stable.