Total War: WARHAMMER III

Total War: WARHAMMER III

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Trajann's Beasts of Khorne II
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File Size
Posted
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139.994 MB
Mar 27, 2023 @ 2:24am
Dec 20, 2024 @ 4:53pm
11 Change Notes ( view )

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Trajann's Beasts of Khorne II

Description
Note: This mod is included in my Khorne Compilation. If you are subscribed to that mod then you don't need to be subscribed to this one.

Well that didn't take long, here we are back again with Khorne. This mod adds adds 10 new units to Skarbrand, Valkia, the undivided Chaos lords, and Daniel*

The Roster
Listing every single new unit would take up way to much time. Just look at the images to get an idea of what the units are. As a general rule of thumb, the Khorne versions are very similar to the vanilla units they're based on. They all have frenzy, as well as an innate spell resist. They gain a small bump in weapon strength, melee attack, and a small decrease in melee defence. Some units have been made Daemonic, while others have had their battlefield roles changed. Play around with them to find out all their quirks!

Recruitment
Both Skarbrand and Daniel recruit via normal building means. For the Warriors of Chaos, an additional mod is required in order to enable recruitment from buildings, Once this mod in enabled, the units will appear across various WoC buildings within Dark Fortresses. If you don't intend to play as the WoC, you can safely disable the additional mod.

*Daniel only has access to things that are considered "daemonic"

This marks the end of the list of monsters I wanted to bring to Khorne, so you most likely won't see any new beasts. There might be the occasional exception, but for the most part that section of my plan is done. The next big project I'll be working on is a mod pack of Khornate cavalry, and then a pack of infantry. After that, my Khorne conversion plan should be complete. Of course I can't say that for certain, sometimes inspiration just strikes and I wanna make something. So we'll see what happens!

As always, any feedback or issues you have are greatly appreciated, and I hope you enjoy!

Donations
If you would like to support me, you can donate here: https://ko-fi.com/trajannv . It is by no means required, and even if I never receive a single cent, I will continue to make mods for as long as I have interest. But of course, any donations are greatly appreciated!

Screenshots taken using Ultimate Lighting 2.0 by Mazisky
50 Comments
Trajann V  [author] Sep 15, 2024 @ 4:35pm 
@Des
I believe so
Des Sep 15, 2024 @ 3:39am 
So i have a question, does the AI use these units too?
Because would be sick if i can fight them in battle
Trajann V  [author] Aug 17, 2024 @ 2:17pm 
@VikingTalon
Haha, that was the plan. I pretty much wanted to bring over any unit I thought looked cool/was fun to use, and that I could actually make a decent model for. Since I've basically done that now, the Khorne content will likely slow down (at least until the DLC) and other races will get some love!
VikingTalon Aug 17, 2024 @ 1:17pm 
as much as i love this mod series i have one issues that you khornfied pretty much everything lol still love the mod i just pick out specific mods that make sense
Trajann V  [author] Aug 15, 2024 @ 11:23pm 
@Augustus
I've just been updating it myself for my own personal use. That's something you can try doing as well, and you wouldn't need much modding experience to do so.
Augustus Aug 14, 2024 @ 6:29pm 
Aw... Its not updated :(
Trajann V  [author] Aug 14, 2024 @ 6:29pm 
@Augustus
Someone has already made a Khorne mammoth, and did an amazing job! You can find it here: https://steamcommunity.com/sharedfiles/filedetails/?id=2882458491&searchtext=mammoth
Augustus Aug 14, 2024 @ 7:26am 
Please add Mammoth <3
Rush Walkthrough Aug 6, 2024 @ 6:27am 
game crash with this mod on please update
Trajann V  [author] Feb 25, 2024 @ 6:06pm 
Updated to 4.2