Barotrauma

Barotrauma

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Barsuk 3.1 (T3 Attack)
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Mar 24, 2023 @ 1:13pm
Mar 20 @ 4:28pm
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Barsuk 3.1 (T3 Attack)

In 2 collections by NotWendy
Barsuk Campaign Collection
3 items
[Vanilla+] Custom Submarines
15 items
Description
13ARSUK (or Barsuk 3.1) is an obscenely cheap and very compact Tier 3 submarine, created by heavily modifying a Barsuk vessel. It has everything a submarine of its tier could need, in theory.

Barsuk 3.1's compact layout is both its strength and its weakness. It's very easy to take care of and has generous gun angles, but if something manages to breach its hull, you won't have much space inside for combat. Any major breach also sends the Barsuk sinking almost immediately.

Recommended for small crews. Tested with bots.
36 Comments
NotWendy  [author] Mar 2, 2024 @ 12:53pm 
Doing a small spring cleaning, so I updated my Barsuks again. This one got more storage, some visual changes, a bit more speed. Bots should also have an easier time using the airlock in all three Barsuks.
El Matadurr Oct 9, 2023 @ 4:48pm 
Oh, that's substantially good news. Only reason I didn't already know that is because I have always just stuck with the Barsuk(s) in my campaigns so far... :steamthumbsup:
NotWendy  [author] Oct 6, 2023 @ 1:11am 
You'll keep the upgrades! Once an upgrade is bought in the campaign, it will always be with you. Imagine them as modular parts that are automatically installed to any submarine you pick, as long as they're applicable to the submarine's class and tier.
So to make a switch from the old Barsuk 3 to Barsuk 3.1, you'll only need to pay the base price of the new submarine.
El Matadurr Oct 6, 2023 @ 12:59am 
Awesome I was hoping it worked that way. I'll look into where my save is and copy it before attempting the change. Sucks I'll have to re-buy all my upgrades again. :steamsad:
NotWendy  [author] Oct 5, 2023 @ 11:10pm 
But just in case, I would recommend making a backup of your save file before you download the update and try getting Barsuk 3.1.
NotWendy  [author] Oct 5, 2023 @ 11:08pm 
Once bought in a campaign, your game should no longer rely on the Workshop files to load your submarine. A copy of the submarine file is created and saved as part of your campaign save file.
This means any updates I release can't mess up your existing saves, but it also means that changes from the update won't apply automatically.
If you want to use the updated version in your existing campaign, you'd need to find another outpost that sells Barsuk 3.1, rebuy it, and switch to it. It'll be treated as a whole new submarine.
And yea, I did tweak the waypoints around hatches. They do seem to confuse bots less often now.
El Matadurr Oct 5, 2023 @ 9:51pm 
Thanks for the update, but quick question, does downloading the updated Barsuks mess up storage/inventory on ships already in a campaign? In quite deep with my T3 Barsuk currently, and very hesitant to download this patch (even though I really want to especially if it fixes the pathfinding bug on the ballast hatch for AI...).
NotWendy  [author] Oct 5, 2023 @ 6:35pm 
Good news! Huge update is out for all three Barsuks in my collection.
Barsuk 3 got a bunch of bug fixes, neat visual changes, small optimizations, and balance adjustments.
It's not as massively overpowered as it used to be, but the deconstructor has been relocated much closer to the fabricator! And I've even added more storage.
More testing with bots has been done as well and some of the waypoints got adjusted. I hope they stop breaking some day.
Enjoy!
NotWendy  [author] Aug 5, 2023 @ 12:37am 
I tried fixing the problem and it seemed to work okay on my end after moving a few waypoints. But in the end we might just have to wait for the game's devs to make pathfinding around hatches more consistent.
TheRealDemmy Aug 4, 2023 @ 2:19pm 
Thanks for the quick update, but it seems like the NPCs keep glitching on the hatches that go down, just to inform. Still, thanks a bunch for the quick responses mate <3