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Barotrauma

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Bocchi The Rock Tapes 孤独摇滚歌曲磁带
   
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305.070 MB
Mar 18, 2023 @ 11:18pm
Jun 2, 2023 @ 1:50am
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Bocchi The Rock Tapes 孤独摇滚歌曲磁带

Description
I apologize for the machine translated introduction, although I have checked it.
How to use:
Insert the tape into your Boombox or Walkman and select the "play" option then you can listen to the music! Not surprisingly, tapes, Boomboxes, and Walkmans are sold on "outposts" and "cities" stations. In addition, the tapes will randomly spawn in the crew containers (either on wrecks or at stations). Of course, the simplest way to get the tapes and players is using the submarine editor. The items are classified as equipment.
This mod includes 14 tracks from the album "結束バンド" which is involved in animation "BOCCHI THE ROCK!", 1 SICK HACK song, 2 special edition. 2 tracks from the album "光の中へ". Use the Boombox or Walkman to make Europa lively! XD
PS: I'm too lazy to make the tape images, so you can see the miracle of inserting a CD into a Boombox and still producing music. (laugh)
Song List:
01.青春コンプレックス
02.ひとりぼっち東京
03.Distortion‼
04.ひみつ基地
05.ギターと孤独と蒼い惑星
06.ラブソングが歌えない
07.あのバンド
08.カラカラ
09.小さな海
10.なにが悪い
11.忘れてやらない
12.星座になれたら
13.フラッシュバッカー
14.転がる岩、君に朝が降る
15.ワタシダケユウレイ
16.SPECIAL STUDIO LIVE青春コンプレックス
17.SPECIAL STUDIO LIVEフラッシュバッカー
18.光の中へ
19.青い春と西の空
The copyright of the songs belongs to its original author (company). The mod is not allowed for commercial use.

Playing a song will provide some buffs, and all the effects that will occur are as follows
1.Psychosis resistance (ID:Psychosis Resistance)
2.Hyperactivity (ID:Haste. Overrided, remove the code for changing facial color.)
3.Slow Metabolism (ID:durationincrease)
4.Melodic Respite (ID:melodicrespite)
5.Vigor (ID:strengthen)

This mod is based on AtikiN and Gipsy From the Future's Sunken Tapes.
In other words use their "music tape production tool". Thank you very much anyway!
Sunken Tapes
21 Comments
トミー (Tommy) Jun 1, 2023 @ 6:27pm 
Thank you <3
night wind  [author] Jun 1, 2023 @ 7:28am 
Sure, I will change the spawn rate later.
トミー (Tommy) May 31, 2023 @ 3:48pm 
Just a bit of feedback, the spawn rates are a bit high. It would feel better if the tapes were more rare and felt like a collectable.
トミー (Tommy) May 23, 2023 @ 4:00pm 
Everything is fixed now, thanks for figuring that one out. Time to jam to kessoku bando as we sink into the abyss.
night wind  [author] May 23, 2023 @ 10:03am 
I was so foolish that I could just change the title on steam workshop page without leting everyone download it again.:steamfacepalm:
night wind  [author] May 23, 2023 @ 9:59am 
I apologize for the frequently updating. I hope I have solved the issue this time. I only upload once then I'm able to load the mod of workshop version in the game. This is the new situation makes me believe I made it.:steamhappy:
If your steam region is not in the Chinese region and it can be load in the game now, tell more mod makers that don't set different titles for different countries on steam workshop page .
不好意思这么大的文件还要频繁更新,我希望这次已经把问题解决了。这次我只上传了一次创意工坊就能在游戏里加载创意工坊版本了。之前需要上传两次,所以我相信我修复了哈希错误。:steamhappy:
如果你的steam所在地区不是中国,也可以正常加载这个mod了,请告诉其他mod制作者 不要在steam创意工坊界面给不同地区设置不同的标题
night wind  [author] May 23, 2023 @ 9:03am 
I agree that this is the mod's issue, and the official should have fixed it in the patch on May 11th. I asked a mod maker and ensured that our solution is the same. I have encountered a very special situation. By observing your feedback image, I assume the problem is the mod's title (mine in Chinese, while yours English).
I changed the content package name in the "filelist" under the workshop path and entered the game, but the mod name did not change and still can be loaded. Therefore, I judged that the game only reads the workshop ID and then detect hash. I gave English content package for players outside of China, which is likely the reason for the different hash.
トミー (Tommy) May 23, 2023 @ 3:04am 
I downloaded latest version and still showing hash error. There are posts about this issue in several places, most people just blame the game, but I dunno.
night wind  [author] May 23, 2023 @ 2:16am 
This is amazing and interesting. I used Sunken Tape's tape production program to redeploy the mod and re-upload it to the Workshop. However, my Workshop version of the mod encountered a hash error again. I deleted the local version of the mod, chose to generate a local version copy in the game. Then I uploaded it to the Workshop again. However, this time it did not report the hash error. This is completely a loop like how I solve this problem last time.