Arma 3
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@USS Bon Homme Richard (CVA31) - Carrier's Strike Group - Experimental
   
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Data Type: Mod
Mod Type: Boat, Structure
File Size
Posted
Updated
322.010 MB
Mar 15, 2023 @ 3:09pm
Apr 22, 2023 @ 12:04am
13 Change Notes ( view )

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@USS Bon Homme Richard (CVA31) - Carrier's Strike Group - Experimental

In 1 collection by TeTeTe3
Korea War Collection by TeTeT
15 items
Description
This is the experimental cutting edge version of the Bon Homme Richard Carrier Strike Group mod. Expect frequent breakage.
19 Comments
TeTeTe3  [author] Aug 25, 2024 @ 12:15am 
@SpikeJames, thanks for the kind words, but I stopped modding for Arma 3 and moved on to DCS and Unreal Engine.
SpikeJames Aug 24, 2024 @ 6:06pm 
can I please get you to create a cargo ship please your ships are beautiful
TeTeTe3  [author] Jun 17, 2023 @ 11:32am 
I think so, but I got zero feedback so far.
Griffin Jun 17, 2023 @ 10:04am 
Did it get sorted out?
TeTeTe3  [author] Apr 1, 2023 @ 1:12am 
I found that all of the launch crew script were quite broken on a dedicated server. I tried to fix them, but this needs a proper test with a few players on a dedicated server. Any takers?
TeTeTe3  [author] Mar 31, 2023 @ 2:04am 
Thanks, will check the scripts.
DARKLIGHTNING Mar 31, 2023 @ 1:24am 
Part of the deck crew falls into the water, so the launch stops at the first stage. This is probably the reason.
TeTeTe3  [author] Mar 30, 2023 @ 11:00pm 
Hmm, hard to tell. Ctrl-l and it should lower launchbar and the start process is about to start. Then once the deck crew has done its job, ctrl-shit-l or ctrl-w to initiate the launch. Is this in Single Player, Hosted or Dedicated Server where you face any problem?
freak Mar 30, 2023 @ 10:41am 
Have you ever tried to launch an aircraft? Why am I stuck in the first step of the launch process
TeTeTe3  [author] Mar 27, 2023 @ 7:15pm 
Charlie, I haven't tested any WWII planes, no idea if they work well or not on the CVA-31.

Harris, the rescue boat is inherited from NightIntruder, might have come with the original mod?