RimWorld

RimWorld

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Melee Animation
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Mod, 1.4, 1.5
File Size
Posted
Updated
45.345 MB
Mar 9, 2023 @ 10:25am
May 22 @ 7:44am
49 Change Notes ( view )

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Melee Animation

Description
Adds detailed animations to melee combat, and new melee combat mechanics.
This mod aims to spice up the regular Rimworld melee combat by adding custom hand-made animations for attacking & moving, and for new melee mechanics: duels, executions and Unique Skills. The mod also (optionally) adds lassos, to pull enemies into melee range.

Quick start guide
  • Install mod. Equip a pawn with a compatible melee weapon.
  • Draft the pawn. Right click on a target to bring up options to execute, lasso, use a skill or duel.
  • Your pawns (and enemies!) will automatically perform executions, use lassos, and enter duels whenever they can.
  • Place down a Duel Spot (in Misc tab) to do friendly duels between your colonists.
  • You can craft lassos at a tailor bench. You can change how your colonists use their lasso/execution in the Assign tab.
  • Absolutely everything can be customised in the mod settings. Please check the settings carefully!

Compatibility
Compatible with:
  • All the mods listed here.[github.com] Other mods may be compatible if they provide their own patches. If a mod is not patched, it can't do melee animations.
  • Combat Extended
  • Simple Sidearms (I recommend it!)
  • Yayo's Animation
  • NALs Facial Animation (and derived mods)
  • Vanilla Backgrounds Expanded. My mod adds a special dynamic background featuring artwork by @no_tables. Check it out!
  • HAR modded races, biotech races.
NOT compatible with:
  • Multiplayer.
  • RimThreaded, probably. This mod has multithreading built-in. Attempt to run both at your own risk.
  • Duel wield, soft incompatibility. Only a single weapon out of the melee dual wield will be shown, but they are both still functional.

What does this add and what does it change?
All compatible melee weapons have attack, execution and duel animations based on the type and size of weapon.
'Standard' melee combat does not change. There are new animations when pawns attack, but mechanically nothing changes. However, there are several new (optional) mechanics:

  • Executions: Despite the name, an execution animation is not always lethal. An execution animation is where the attacking pawn will perform a flashy melee attack animation on the victim pawn, and the end result will be either death, downing or injuring of the victim. The outcome is determined based on a combination of melee skill, armor, weapon pen, damage type etc.
  • Duels: When two pawns with valid melee weapons are fighting, they may enter a Duel. A Duel is a 1-on-1 melee fight with a custom dynamic animation. The outcome of a duel is determined by each pawn's Duel Ability stat, and the winner of the duel will perform an Execution on the loser. There are also friendly duels between your colonists, which serve as recreation and training.
  • Lassos: A lasso can be equipped and serves as a way to quickly pull an enemy into melee range. Pawns will combine their lasso with their Execution to quickly pull an enemy into melee range and instantly perform an Execution on them! Lassos can also be used to pull friendlies out of harm's way.
  • Unique Skills: Pawns can unlock Unique Skills when they meet certain conditions. These skills are normally powerful attacks or abilities (animated of course) that are highly deadly but come with drawbacks. See the table below for the current list of Unique Skills.


Skill Name
Requirements
Description
Outcome
Mystic Weapon Summon
Level 5 Psylink and Level 10 Melee
Summons dozens of weapons to impale a single target.
Target is killed (100%) and caster falls into a ~3 day psychic coma
Scarlet Edge
Equip weapon 'Scarlet Edge' and Level 16 Melee
Moving faster than the eye can follow, strike a single enemy down. Very edgy.
Target is killed (100%) and attacker receives a mood penalty.
Lance Ultrakill
Equip weapon 'Gáe Bulg' (from mod Rimforge) and Level 18 Melee
Kill a single target in a complex and stylish animation that launches them into the air.
Target is killed (100%). Long cooldown.

FAQ
  • Add/remove mid game?
  • Yes, but when removing make sure to delete any items added by this mod (lasso, weapons) and make sure no pawns are in an animation when you save.
  • Can I change xyz??
  • Please carefully read through the mod settings. There are over 40 options. If that's not enough leave a comment and I will add the customisation option.
  • I don't like X part of this mod
  • See previous question. Almost everything can be disabled.
  • A certain melee weapon mod isn't compatible, can you make it compatible?
  • I am always working to make mods compatible. Mod authors can also make their mods compatible, here is a guide.[github.com]. By default this mod anonymously logs the ID of incompatible mods, letting me know what mods to make patches for. You can opt out of this anonymous logging in the mod settings under the Other tab. Logging is not active the first time you launch the game with this mod.
  • Something isn't working. Where can I report a bug?
  • Please report bugs in the Bugs thread on this workshop page. You must include an error log or I will ignore your report. You can also help be submitting a pull request to the Github repository.
  • Unarmed animations? Gun animations?
  • Gun animations: no. It's called Melee Animation for a reason :) That includes using the gun as a melee weapon.
    Unarmed animations: maybe, in the distant future. It's hard to design unarmed combat animations when arms, legs and sometimes hands are invisible.

Known issues
  • Zombieland zombies cannot be executed. Will not be fixed, it's just the way that Zombieland works :/
  • Rocketman may cause some visual issues because it lowers the tickrate of pawn components. May be fixed in future.
  • Weapon glow masks do not work in some animations. This is a shader issue, may be fixed in future if I can figure out how the vanilla shader works.

Future plans
  • More animations! More variety! More compatible mods!
  • An API for other mod developers to use.
  • Tutorials on how to make animations.

Support Me
I have a KoFi for one-off donations :)[ko-fi.com].
You can also support me by checking out Radian Helix's patreon[www.patreon.com]. Radian Helix is made up by the folk's responsible for Save Our Ship, and I'm working with them on Project Morningstar, an upcoming game Rimworld players are sure to enjoy!
Popular Discussions View All (8)
272
9 hours ago
PINNED: Bugs
Epicguru
229
May 13 @ 5:10am
PINNED: Feature suggestions
Epicguru
6
Apr 26 @ 1:21pm
Failed to load save
CluelessLemon
1,180 Comments
Amanda 9 hours ago 
Anyone else getting the yellow warning that MeleeAnim failed to find any attack to play for, rot: (0.0,-1.0)? It is constantly popping it up whenever my pawns are in combat and spams it. Logs to show that.

https://gist.github.com/HugsLibRecordKeeper/ff5f85fa3d5bdef10f3d99969c3c9937
Jet 12 hours ago 
hello i noticed clicking on the duel spot no longer brings up a menu (deconstruct, or the manual duel someone). Is there a way I can fix this?
https://gist.github.com/HugsLibRecordKeeper/f03e27071eaf75b09d8245a2d982746e
Epicguru  [author] Jun 9 @ 11:03am 
You have to have Vanilla Backgrounds Expanded installed and activate the specific background it in the menu.
Magnum Opossum Jun 9 @ 10:46am 
Question: Where did the super awesome main menu background go? It doesn't seem to show up to me anymore and that was by far my favorite background...
Jet Jun 8 @ 6:40pm 
lassos can pull vehicles in like regular people. i feel thats an oversight
Hand demon Jun 8 @ 2:45pm 
odd because after i unsubbed i can now undraft them, idk what to say man qwq
Epicguru  [author] Jun 8 @ 2:08am 
No it does not.
Hand demon Jun 7 @ 6:27pm 
Just making sure, does this mod change anything to the drafted system because after using it, i cannot undraft pawns
SkeL Jun 1 @ 4:08am 
Couldn't you add a "hidden quality" to it set to Legendary? That way it will never get dropped.
Epicguru  [author] Jun 1 @ 4:00am 
It's not a bug. That's just how the game works. There's nothing for me to fix. Maybe there's another mod that changes that behaviour to make it work the way you want.