Barotrauma

Barotrauma

42 ratings
EK Berith_Mk-IV Reworked
   
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6.145 MB
Mar 5, 2023 @ 3:39pm
Mar 31, 2023 @ 4:20am
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EK Berith_Mk-IV Reworked

Description
This sub has been reworked to be more campaign friendly.
- removed extra items (drugs, materials, etc.)
- brighter lights
- periscope controlled drone
- better diving suit racks
- moved cargo spawn near deconstructor
- fixed AI pathing

I am not the original designer of this sub, just wanted to fix it for my own campaign.
Original Design by EK: https://steamcommunity.com/sharedfiles/filedetails/?id=2636444311

Berith Mk-IV
Deep Diver

The Berith class submarine is a rugged expedition vessel with a focus on long endurance and crew survivability. The Berith is capable of carrying large reserves of supplies and ammunition, key structural areas have been reinforced, and critical systems hardened against combat damage. The vessel is also equipped with an advanced laser drone for scouting and combat support.

Role: Tier II Scout (Deep Diver)
Price: 20,000 Mk
Recommended Crew: 8 - 12
Size: 42x10m
Cargo Capacity: 24 Boxes
Vessel Strength: Medium
Vessel Maintenance: Standard Low
Recommended Difficulty: Medium
Recommended Crew Experience: Any

Notable Features:
Advanced Electrical System
Engineering Bay
Medical Bay
Moderate Armory
Advanced Unmanned Pulse-Laser Drone
Drone Command Suite
Moderate Reserve Ammunition Storage
Ballast Repair Safety Tag-out
Artifact Storage & Deconstruction

Weapon Systems:
x4 Coilgun (Turret-Mount)
x2 Empty Hardpoint (Turret-Mount)
Advanced Laser Drone:
x1 Pulse Laser (Turret-Mount)
35 Comments
LavaDergyMcDergface Mar 20 @ 3:31pm 
great mod soon as i fire reactors, whole sub catches fire
NuttersNutty Aug 13, 2024 @ 5:25pm 
Sorry for the late comment, but is there a fix as to why the submarine "Wobbles" violently? Like it can't stay still and moves left-to-right, even if the sub is set on Maintain Position
big lober  [author] Jun 7, 2023 @ 1:04am 
No, no large hardpoint. 6 lasers is kinda op already though
Templar Jun 6, 2023 @ 4:49pm 
Can this ship now take railguns again?
big lober  [author] May 30, 2023 @ 8:34am 
That's odd, it works fine for me. Idk what happened lmao
Ruuj Rubellite May 29, 2023 @ 3:12am 
The Drone doesn't actually "exist" correctly within the mod. I did some digging and the WIFI channels for the drone and transducers are not the same; and the drone itself is not part of the package. I had to add it manually from the original mod (Probably why the WIFI channels on my end were wrong but I thought I'd mention that anyway just in case.)

It doesn't have any locomotion. Adding the drone back in; and triple checking the wifi channels fixed it.
Jack Kellar May 27, 2023 @ 12:33pm 
@dodgy just do it yourself.

I did it to mine. It's an easy rewiring fix.
Dodgy May 4, 2023 @ 12:40am 
i think it might just be that the shuttle navigation terminal isn't supported by real sonar even though they're vanilla. Any chance you'd consider swapping the bridge controls to a different sonar terminal? My crew and i passed over this ship only because of the real sonar thing.
The ship really is super nice otherwise, we especially liked the ballast safety feature for real sonar.
big lober  [author] May 3, 2023 @ 5:46pm 
sir I am just a dude who messed with the sub editor idk how real sonar works 💀💀 (I still love u tho)
Dodgy May 1, 2023 @ 12:09am 
the bridge and drone terminals dont appear to work with real sonar?