DayZ
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Anomaly System
   
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9.165 MB
Mar 5, 2023 @ 9:57am
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Anomaly System

Description
Discord: nIkRon#3987 https://discord.gg/yzVeSmgxXr

Anomaly System:
  1. Anomalies: Burner, Electro, FruitPunch, Springboard, Steam, Teleport, Vortex and BurntFuzz.
  2. Anomaly Spawner.
  3. Artifact Spawner.
  4. Anomaly activation with items.
  5. Each anomaly has a config, with damage settings, etc.

Anomalies:
  1. Anomaly Burner has a temperature that "heats" the player near it, and reduces its wetness.
  2. Anomaly Springboard throws objects that fall into it.
  3. Anomaly Steam has a temperature that "heats" the player near it, and increases its wetness.
  4. Anomaly Teleport teleports objects that fall into it, it is possible to enable the requirement of an item in the player's hands, to activate an anomaly.
  5. Anomaly Vortex after an object falls into it, begins to drag in all objects in a certain radius.

Artifact Spawner:
  1. For artifacts are created Presets, they specify all the parameters, and then you can specify them in the right anomaly, and it will use them.
  2. Two types of work with artifacts, in the first, artifacts are spawned near the anomaly immediately after restart, in the second, they fall "into the anomaly", and will appear only after the detector detects them. (the second type only works with mods DetectorSystem)
  3. Artifact Respawn (only for searching by detector), specify respawn chance, minimum and maximum time (chosen randomly from given range) and maximum number of successful respawns.
  4. Throwing artifacts out of anomaly when detected. (the same as throwing artifact by hand, but it will be thrown out of the anomaly)
  5. Specify the minimal and maximal artifact's spawning distance. (if the throwing is not turned on)
  6. Specify any number of artifacts in preset, with chance to spawn each of them, and one of them will be chosen at random, based on the chance.

Originally posted by Anomaly spawner:
The anomaly spawner has two options, static and dynamic.
In the static one indicates the name of the anomaly, and its position where it will appear.
In the dynamic specifies the central position of the zone, radius, and the name of the anomalies with their amount, when spawning, they choose a random position in the zone.

Important: No artifacts included.

Detector System: https://steamcommunity.com/sharedfiles/filedetails/?id=2942776989

Originally posted by Author:
This is a private mod.
If you want to use it, write to the author in the discord.