Project Zomboid

Project Zomboid

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MEA - M113A2 Armored Personnel Carrier
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41.201 MB
Mar 1, 2023 @ 7:51am
Dec 31, 2023 @ 1:38am
3 Change Notes ( view )

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MEA - M113A2 Armored Personnel Carrier

Description
The M113A2 is an armored personnel carrier that was developed in the United States during the 1960s. It is a tracked vehicle that is designed to transport troops and equipment across a variety of terrains, including rough terrain and water obstacles. The M113A2 is an updated version of the original M113 armored personnel carrier, and it has undergone a number of upgrades and modifications over the years.

The M113A2 is approximately 4.9 meters long, 2.7 meters wide, and 2.5 meters tall. It weighs around 12.3 metric tons and is powered by a Detroit Diesel 6V53T engine that produces 275 horsepower. The vehicle has a maximum speed of around 66 kilometers per hour on roads and can travel up to 300 kilometers on a single tank of fuel.

The M113A2 is designed to carry up to 11 fully equipped soldiers in addition to a driver and a commander. It has a sloped armor design that provides protection against small arms fire and shrapnel, and it is also equipped with a smoke grenade launcher system that can be used to create cover during combat operations.

In addition to its troop transport capabilities, the M113A2 can also be equipped with a variety of weapon systems, including machine guns, grenade launchers, and anti-tank missiles. Its flexible design and modular construction allow it to be adapted for a wide range of missions and environments, making it a versatile and reliable platform for military operations.

Features
  • Fully animated with visible passengers
  • Five different skins that are era correct for US Army (1993), NATO 3 Tone, OD, Tan, MERDC Winter Verdant, MERDC Summer Verdant
  • Working, animated tracks
  • Fully armored
  • All parts are removeable with their own 3d models and item types
  • 11 seats including driver
  • Attachment points for bags, ammo cases and gas cans

Disclaimer
  • This mod is currently in an experimental stage. Refer to FAQ page.

Associated mod "MEA" is a requirement, without it most of the functions will not work

cytt0rak[www.buymeacoffee.com]
Shark[ko-fi.com]

Credits
Thanks to UdderlyEvelyn for time sync code, without it tracks wouldn't be working properly. Don't forget to check out their server and mods.
Thanks to Chuck for his help in initial debug process and mind opening tips on the code. Don't forget to check out his mods aswell.

Copyright © 2024 by Shark, Cytt0rak, and Zhenja1. All rights reserved. Unauthorized duplication or distribution is prohibited. Distribution only authorized under the accounts of Shark, cytt0rak, and Zhenja1.

Workshop ID: 2940757166
Mod ID: APCM113A2
Popular Discussions View All (3)
5
Apr 19, 2023 @ 2:04am
If this mod will gain usable turret, I will die.
jan88od
2
Sep 9, 2023 @ 6:45am
What's the M113A2's ingame ID?
小米拌豆腐
2
Sep 23, 2023 @ 9:17am
PINNED: FAQ
cyt
150 Comments
DragonFruit Apr 27 @ 4:37pm 
I am having issues with the mod. I haven't found it on the map anywhere that i have looked and when I go to the debug menu to spawn it in it wont show up either. I do have the required mod that is on the page military environment add-on and can find all of its vehicles except for this one I am playing in a mp server so that might be a problem. Can anyone help me?
SDgamer Feb 22 @ 6:12pm 
Brita has a LTV mod and the turret on that works apparently. It not possible to make the turret work for the APC?
policemam Jan 19 @ 5:39am 
why can not gun fire to outside?
Alisia Jan 6 @ 6:22am 
@wingnutnick Make sure you have "Military Environment Addon - Vehicles" active in your modlist, I had the same issue.
wingnutnick Jan 5 @ 7:49pm 
All of the vehicles have spawned with graphically non-functioning tracks, as in they work in game but don't look right graphically, with road wheels in the wrong places etc. Anyone have any experiences or fixes with this issue.
Davo Jan 3 @ 10:24am 
continued:


wheel FrontLeft
{
front = true,
offset = 2.4750 0.1250 2.6600,
radius = 0.6f,
width = 2.0f,
}

wheel FrontRight
{
front = true,
offset = -2.9250 0.1250 2.6600,
radius = 0.6f,
width = 2.0f,
}

wheel RearLeft
{
front = false,
offset = 2.4750 0.1250 -3.7111,
radius = 0.6f,
width = 2.0f,
}

wheel RearRight
{
front = false,
offset = -2.9250 0.1250 -3.7111,
radius = 0.6f,
width = 2.0f,
}
Davo Jan 3 @ 10:24am 
then here is some good settings for m113.txt

extents = 6.9500 2.100 12.2000,
mass = 1200,
physicsChassisShape = 6.8000 2.1000 12.0500,
centerOfMassOffset = 0.0000 0.1300 -0.1000,
shadowExtents = 6.8418 12.4900,
shadowOffset = 0.0635 -0.0289,
engineForce = 14000,
engineQuality = 80,
engineLoudness = 130,
maxSpeed = 17f,
brakingForce = 0,
stoppingMovementForce = 0.0,
gearRatioCount = 4,
gearRatioR = 4.0,
gearRatio1 = 4.0,
gearRatio2 = 3.0,
gearRatio3 = 2.0,
gearRatio4 = 1.50,
rollInfluence = 0.30f,
steeringIncrement = 0.04,
steeringClamp = 0.3,
suspensionStiffness = 185,
suspensionCompression = 0.6,
suspensionDamping = 0.6,
maxSuspensionTravelCm = 6,
suspensionRestLength = 0.12f,
wheelFriction = 8.6f,
frontEndHealth = 4500,
rearEndHealth = 3500,
isSmallVehicle = false,
seats = 4,
Davo Jan 3 @ 10:22am 
Also if you want to change the weight and vehicle speed you also have to change it in the weight.lua because otherwise it will always just reset to 1100. Try this in LUA

---
--- Created by cytt0rak
--- WIP
---

function CM113CargoWeightFix(player, part, elapsedMinutes)
local vehicle = player:getVehicle()
if (vehicle and string.find( vehicle:getScriptName(), "CM113" )) then

if vehicle:getMass() > 1150 then
vehicle:setMass(1151)

end

end

end

function CM113Offroader(player, part, elapsedMinutes )
local vehicle = player:getVehicle()
if (vehicle and string.find( vehicle:getScriptName(), "CM113" )) then

if vehicle:isDoingOffroad() then

vehicle:setEngineFeature(80, 120, 20000)
vehicle:setMaxSpeed(17)

else

vehicle:setEngineFeature(80, 120, 3000)
vehicle:setMaxSpeed(17)

end

end

end

Events.OnPlayerUpdate.Add(CM113CargoWeightFix);
Events.OnPlayerUpdate.Add(CM113Offroader);
Davo Jan 3 @ 10:20am 
Idk if it is just me but when I resubscribed and went into game the track was broke. It was because the latest release was missing the armor.lua. Also, brakingforce, and stopping movement force needs to be above the gear ratio block in the m113 text file or it will cause crashing
Davo Jan 3 @ 10:04am 
If you guys want to add more storage capacity to the vehicle go to:

SteamLibrary\steamapps\workshop\content\108600\2940757166\mods\CM113\media\scripts\vehicles\template_CM113seats.txt

open the text file CM113seats.txt. CTL + F and search for "capacity" change it from 10 to whatever you want