Total War: WARHAMMER III

Total War: WARHAMMER III

326 ratings
Knights of the White Wolf - Updated
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Tags: mod
File Size
Posted
Updated
64.455 MB
Feb 24, 2023 @ 10:59am
Sep 1, 2024 @ 3:41am
13 Change Notes ( view )

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Knights of the White Wolf - Updated

Description


Description
My version of the Knights of the White Wolf, inspired by the work of Rufus Jr. These glorious sons of Ulric, with the ferocity of white wolves, crush the wicked with their heavy hammers.



Features
  • A unique set of war hammers.
  • A new visual appearance of armor created in the image of the real-life Maximilian armor.
  • Lore friendly.

Role on the battlefield
The Knights of the White Wolf are a high-level cavalry unit designed to fight heavily armored enemies. They appear a little earlier than the first demigriffs and can serve as their more affordable alternative.

Recruitment in the campaign
At the moment, you can recruit White Wolf Knights at the third level of the stable and with only the first level of the forge. However, they will require higher upkeep until you take possession of the great temple of Ulric in Middenheim.



My other works
Warriors of Nurgle Reskin
General of the Empire with pistol
Knights Panther
67 Comments
BrennoPereira Feb 24 @ 11:26am 
can i suggest you make middenland landmark to buff this unit? like altdorf landmark with reiksguard, talabheim landmark with blazing sun knights and nuln landmark with black rose knights.

What improvement to grant them, I don't know, maybe the chilling aura and/or frostbite would be interesting.
Bantichai Jan 2 @ 11:48pm 
Great mod but it doesn't seem like red line skills affect these units, like speed of horse, taste for battle. Any chance for a fix?
grimaltnalah Dec 29, 2024 @ 7:41pm 
Awesome! I appreciate it!
Necrorise  [author] Dec 25, 2024 @ 8:32am 
Yes, the mod works on the new patch
grimaltnalah Dec 25, 2024 @ 6:05am 
Do these work for 6.1?
winghussar1920 Dec 24, 2024 @ 4:37pm 
can you add teutogen guard?
Rustic Clover Dec 6, 2024 @ 5:04am 
I much prefer this one to any others I've seen, the custom assets look far better visually than just sticking a beast wizard head on an Empire Knight and giving him a cloak/hammer.
Winter Sep 1, 2024 @ 6:21am 
@Smail
I advise you to delete this mods folder & verify files because the mod works. The value has been updated to tier_4_step_2_units correctly.
ISmail Sep 1, 2024 @ 4:43am 
Still not working, changes must be made in cdir_military_generator_unit_qualities_tables, I advise you to compare it with original data files in db pack.
Necrorise  [author] Sep 1, 2024 @ 3:42am 
Updated