283 ratings
Glitter Weaponry
Mod, 1.4, 1.5
File Size
1.411 MB
Feb 18, 2023 @ 12:55am
Apr 8 @ 1:53pm
10 Change Notes ( view )

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Glitter Weaponry


This mod expands upon the mysterious lore of the rich and utopian Glitterworlds, adding a set of new deadly laser weapons which cause a new unique hediff and that can only be bought or discovered through quests and rewards.
These weapons are stronger than your average charge weapon, making them extremely effective as endgame weapons.

This mod depends on the Athena Framework for some of its features.

Mod is currently in version: 1.4

Additional suggested mods:
VWE - Heavy Weapons Required for the Laser Destructor

If you enjoyed this mod and want to see more, consider liking and favoriting, helps a lot.

Q: Is this mod CE compatible?
A: It should be! I heard the CE team patched the mod recently.

Q: I encountered an error!
A: Send me the logs so I can identify the issue.

Q: Why does this mod require Athena Framework?
A: The Laser Scatterer and the Laser Destructor both use Athena's "Angle Based Shotgun" code, plus, it's also required for the burns the projectiles leave on the ground.

Q: Can I suggest additions or new features?
A: Absolutely, but keep in mind the theme of the mod.

All graphic work by me (DetVisor)
Athena Framework by SmartKar.
Descriptions and text written by Zomuro and CatLover366.
Credit to Elseud, Van and other artists for help.
A very big thank you to all the supporters.

This mod is distributed under Creative Commons Attribution 4.0 International, which means that you can use and modify this mod as long as you credit me and others who worked on it.

RimWorld is owned by Ludeon Studios.


Orpheus Jun 5 @ 6:18am 
Doubling what @Unex said, the scatterer pellets mostly hit cover and friendlies right in front of you, even with friendly fire turned to 0%.
jybil178 May 21 @ 6:08pm 
@ZAX from my understanding of the weapons in this mod, it sounds like while it may not do a lot of damage, it will shred a lot of armor quickly? I have not gotten it myself, so I can't say for certain how well it performs, or if it manages to do this or not xD
Coolchilion Apr 22 @ 11:03pm 
Could recipes for the weapons be added, using materials added in Glitterworld Uprising ?
ZAX Apr 16 @ 12:23pm 
I wonder what the destructor is used for? It barely deals any damage to enemy infantry in my testing, is there something wrong with how I use it?
DetVisor  [author] Apr 13 @ 3:31pm 
You're welcome, and thank you.
TacoLite Apr 13 @ 3:02pm 
Found this from the Credits section on the Nephilim Xenotype mod page. Instant addition to my list. I really like the graphics you made for this, they feel like a seamless continuation of vanilla Rimworld. Thank you for keeping this up to date Det.
DetVisor  [author] Apr 8 @ 1:54pm 
Updated to 1.5.
DetVisor  [author] Apr 8 @ 2:29am 
Don't worry, it will.
Thorion228 Apr 7 @ 5:07pm 
Hope this mod gets updated to 1.5. Really love that Saber.
Unex Dec 28, 2023 @ 7:47am 
Why make the friendly fire and cover restrictions not work for these (laser scatterer was used), the extra pellets that fire can hit friendlies AND your cover even if you are next to them. No point in using cover and makes them really scary (and annoying/frustrating) to use in a group, melee blocking is out of the question.

Easy solution is to just make the weapon fire a lot more bullets at infinite rpm like the charge sniper rifle from VE-Weapons.