Hearts of Iron IV

Hearts of Iron IV

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Ebbys Ammunition
   
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File Size
Posted
Updated
11.635 MB
Feb 16, 2023 @ 2:41pm
Jan 4, 2024 @ 1:22pm
8 Change Notes ( view )

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Ebbys Ammunition

Description
Original mod Ammunition; created by: Spielkrokodil

Overview
This mod adds Ammunition as a resource to the game. This differs slightly from the original mod as I removed the need for two new buildings. Instead, ammunition is produced and stored in Military Industry buildings. This should also make it easier for the AI as they will naturally build those buildings so we shouldn't see AI fronts stall due to lack of ammo.

Adds a sense of realism that you cannot sustain large offensives indefinitely.

Details
Consumption Rates
When in combat, ammunition is reduced from stockpile per battalion type daily as follows:

Artillery
Railway Gun = 100

Super Heavy SPA = 80
Modern SPA = 70
Heavy SPA = 70
Medium SPA = 60
Light SPA = 50

Motorized Rocket Brigade = 70
Motorized Rocket Artillery Brigade = 70
Rocket Artillery Brigade = 70
Motorized Artillery Brigade = 50
Artillery Brigade = 50
Support Artillery = 40

Armor
Battle Tanks
Super Heavy Tank = 60
Modern Tank = 50
Heavy Tank = 50
Medium Tank = 40
Light Tank = 30

Amphibious Armor
Amphibious Heavy Armor = 50
Amphibious Medium Armor = 40
Amphibious Light Armor = 30
Amphibious Mechanized = 20

Tank Destroyers
Super Heavy Tank Destroyer = 60
Modern Tank Destroyer = 50
Heavy Tank Destroyer = 50
Medium Tank Destroyer = 40
Light Tank Destroyer = 30

Flame Tanks
Heavy Flame Tank = 50
Medium Flame Tank = 40
Light Flame Tank = 30

Mechanized
Mechanized = 20

Anti Air
Super Heavy SP AA = 60
Modern SP AA = 50
Heavy SP AA = 50
Medium SP AA = 40
Light SP AA = 30

Every other unit (infantry, militia, motorized, etc...) = 10

Additional Ammo Consumption Factors
  • Defense combat = 1
  • Offensive combat = 2

Buildings
Military Industry building now produces 200 rounds of ammunition/day and stores 100k per building.

Notes
  • I removed the extra consumption factor for leaderless divisions as the AI often creates armies without leaders.
  • Training armies does NOT consume ammo (yet).

Compatibility
Pretty compatible with anything that doesn't modify buildings.

Key files that this mod overwrites that could pose a problem to total/major conversion mods:
\common\buildings\00_buildings.txt
\interface\topbar.gui
\common\modifier_definitions\modifier_definitions.txt

MD Version: [MD] Ammunition

Road to 56 Version: [Rt56] Ebbys Ammunition


Possible Future
  • Lend lease ammo

Updated for: v1.13.X HOI4
43 Comments
lian71309 Oct 15, 2024 @ 9:40pm 
Can you make this mod for the Hearts of Iron IV:old Word blues vercion? That would be amazing if you could do it.
Skalitz eBoy Oct 12, 2024 @ 2:11am 
can you update this mod to work with "tank support company"?
Yangzi Sep 1, 2024 @ 8:29am 
The original version uses this module alone without consuming ammunition
Potätr Jul 12, 2024 @ 4:55am 
i like mods like this, but i don't think its working correctly for me. for my 108 idling infantry, I had 47 unassigned factories but I was not making any ammo and had been out since the beginning of the game (After the fill-em-up event at start)
BoDuTeJlb yHuTA3A May 31, 2024 @ 9:39am 
штыками и лопатами на берлин
Filosof(357) Apr 13, 2024 @ 9:36am 
Hi, I hope you have more free time now.
Maybe you can make your mod compatible with
Hearts of Iron IV: The Great War.
Arty Aeterna Feb 25, 2024 @ 11:24am 
Could you maybe make a submod for Falling Star?
ebcott  [author] Feb 12, 2024 @ 12:31pm 
@Argon - There are no ammo buildings. Please read the description
ebcott  [author] Jan 25, 2024 @ 2:49pm 
@Filosof(357) - Potentially. I've been a little behind on time lately.
ebcott  [author] Jan 25, 2024 @ 2:48pm 
@Not_DrArtur - When I have time I'll try to make a compatibility patch since that is a popular mod. In the meantime, what you can try to do is simply copy and paste this:

ammunition_capacity_k = 100
daily_ammunition_gain = 200

under the infrastructure line in the arms_factory section in that mod's "00_buildings.txt". It should look like this:

arms_factory = {
show_on_map = 6
base_cost = 7200
base_cost_conversion = 4000
military_production = 1
icon_frame = 2
max_level = 56
shares_slots = yes
value = 8
infrastructure_construction_effect = yes
ammunition_capacity_k = 100
daily_ammunition_gain = 200

}