RimWorld

RimWorld

1,920 ratings
Giddy-Up 2
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Mod, 1.4
File Size
Posted
Updated
2.225 MB
Feb 16, 2023 @ 6:12am
Apr 28, 2023 @ 1:32pm
37 Change Notes ( view )

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Giddy-Up 2

In 2 collections by Owlchemist
Owlchemist's Mods
42 items
Owl's Derived Work
10 items
Description
This is a continuation and overhaul of Giddy-Up, permitted by Roolo, its original author. This new version is an all-in-one, highly performant, complete with new features and improved integration.

New here? What's Giddy-Up?
Giddy-Up includes three modules:
  • Ride and Roll: If pawns have a job that is sufficiently far enough away, they will consider finding a mountable animal to ride there. You can setup zones to forbid riding (like indoors) as well as dismount points where they should hop off.

  • Battle mounts: Pawns will be able to both melee attack and shoot (at a reduced accuracy) while riding their steed, and the animal can fight as well. Watch out though, because enemy raiders can do the same and may arrive mounted up.

  • Caravans: If a pawn is heading out on a big adventure, they may exit the map in style, mounted upon a caravan animal (as opposed to walking out roping them like in vanilla). Wandering traders may also arrive mounted up.

Support Roolo, the original author
Giddy-up was originally developed by Roolo. He stopped modding because he's working on a game now, which you can check out below. Even just simply adding it to your wishlist helps!


What's new in v2?
  • High performance overhaul: Modern, faster, leaner code free of hugslib dependency, rebuilt end to end, this mod runs well over 10x faster than it did before.

  • All-in-one: All the sub-mods are included and internally compartmentalized. You can toggle them in the mod options.

  • Improved integrations: Better integrated support for DLC content, Vanilla Expanded Framework, and other big mods.

  • Improved logic: Most of the preexisting systems have been improved in some form or another, especially the logic driving the automount system.

  • Continued support: As an actively developed mod now, bug reports are appreciated and being processed, and new features and improvements are planned.

FAQ
Q. Why are pawns ignoring <insert animal> and won't automatically ride it?
A. If the animal is too slow, they'll consider it a downgrade over just walking. Check their move speed stat. Also check the animal's carrying capacity, as your pawns may be too heavy. This capacity is set in the XML by vanilla core or the mod author. You can increase it via manipulation boosters (animal bionics).

Q. What about the mechanoids module?
A. This is looking like a v2.1 project, and rebuilt from the ground up to integrate the mechs from Biotech.

Compatibility notes
Quite a few mods already updated during the beta phase. Below are some ones of special note:
  • Animal Gear: Author may be on hiatus at the moment. An updated fork is available here[github.com] in the meantime.

Documentation for other modders
See the Github wiki[github.com] for details.

You may also like...


🦉Github[github.com]


[ko-fi.com]
Popular Discussions View All (25)
4
May 3, 2023 @ 7:57pm
Bug Night Ave ?
The Raven
3
Apr 15, 2023 @ 12:20pm
[Fixed] Mounted animals swap faction allegiance when caravan arrives at destination.
Large Hardon Collider
3
Apr 4, 2023 @ 5:22am
Default constructor not found for Verse.PawnKindDef[]
ayajulia
717 Comments
[FD] Tomatohead May 24 @ 7:26am 
Forks are my favorite eating utensil
Taco May 17 @ 7:13am 
Thanks for the fork.
Love how the comment section fell off as soon as it launched lol
clocknot May 13 @ 2:50pm 
Temporary fork is here until the mod is updated https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=3246108162
BizzyBeast May 13 @ 2:23pm 
It is really disappointing how this mod ended like this. Such a great concept and mod. I had a Geese killed one of my frail foragers who walked to the edge of the map to pick a bush. She just couldnt escape this trivial fight. Sadly noone else could reach her in time. This mod changed the whole game and play style options. To have the rug pulled is a tough fall to have. shame on you for making such a good mod.
Llamacopter May 13 @ 11:21am 
Don't thank me, Im just some crazy bastard who wanted the mod so bad i searched he depths of github almost daily. Thank Dav9670 on github for the fork
Master130j May 13 @ 11:11am 
@Llamacopter I love you, I have a list of more than 160 mods and I need to update this mod, I had a problem that made the animals not visible. Thank you very much, the update works and so far it is stable:steamthumbsup:
Llamacopter May 13 @ 9:31am 
This is on a game of 150+ ish mods for reference
Llamacopter May 13 @ 9:30am 
Appears to work fine, but I haven't really stress tested it yet, common problems like animals not existing and pawns being immortal appear to be fixed though
Brickcity479 May 13 @ 9:07am 
@llamacopter, how'd it go?
Llamacopter May 13 @ 8:43am 
https://github.com/dav9670/GiddyUp2 anyone seen this fork on github yet? Recently updated and maybe?? useable. Testing now