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he does play alot better as a team mate while 1 of the 2 standard AI failed to send any support troops at all. ST was sending troops all the time to keep the pressure on.
at the standard difficulity he said he was going for a fast castle strategy, however he was the slowest of all 8 players to reach the castle age. he had quite a few extra villagers when he did though
I'm liking it so far!
If anyone has any feedback about how the lower difficulty levels feel, I am always interested in that. For example, if anyone plays against the Easiest/Standard difficulty, does it provide a challenge while not feeling overwhelming?
And lastly, how do you prefer to play against my AI? 1v1, 3v3, what map, etc? I am curious about what your preferred playstyle is. I will factor in any feedback in addition to the changes listed above.
And thanks for the kind and helpful feedback everyone! I will be releasing a smaller update within the next few weeks to iron out some kinks and bugs. Most importantly I will be improving the AI on water maps and other weird maps as well as tweaking the AI's advice and taunts. Of course in the meantime you are welcome to chat the AI taunt 42 to to toggle on and off its chats or other behaviors. :D
Eventually mine lost as it just couldn't keep up with the sheer volume of non-trash units produced by cheating resources.
Also, you might want to avoid using (game-time == something) as this might not actually trigger if you turn the speed up. If the script doesn't get a pass on the exact second then it won't ever happen. The only other thing I noticed is that your AI doesn't seem to always upgrade units sensibly - it went for a long time in the castle age without getting bodkin/leather armour when it would benefit its entire army.
so forget the rest after "the AI is fine -"
ai is fine - i liked it !