Total War: WARHAMMER III

Total War: WARHAMMER III

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Yukino Better Kho economy mods
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File Size
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460.438 KB
Feb 6, 2023 @ 7:13am
Apr 17 @ 2:24am
6 Change Notes ( view )

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Yukino Better Kho economy mods

Description
2025/04/17 Update:
Hello, everyone! (๑╹◡╹)ノ”I am the author: (Yukino) This time I update the Kho building effect mod for you!


The main contents are:
Kho's:
(Landmark Building) + (Resource Building)

(Basic Buildings) + (Military Buildings)


I present part of the landmark:
Other content please subscribe to the player view the picture or enter the game after experience!
Basic effects:
Port sequence
Lv3(Eye of Terror)
Fiscal revenue: +400

Development: +6
(All provinces)

Maintenance fee: -20%
(Our troops in their province)


When the total Treasury value of the round is higher than 5000:
Add walls to the town
(Location)

When control is higher than >0:
Weapon Power: +5%

When the control power is above >50:
Charge Bonus: +3%
(All our troops within the faction)

When control is equal to =100:
Port revenue value: +2%
(Faction range)

With a population surplus of 5 points:
Replacement rate: +1% when located in foreign territory
(All our people in the faction)



Development sequence
Lv3(War Crucible)
Revenue: 150

Development rate: +30

Replacement rate: +6%
(Province)


When the total Treasury value of the round is higher than 5000:
Unlocked properties: Immune to contact effects

When control is higher than >0:
Health: +15%

When the control power is above >50:
Troop quality: +50%

When control is equal to =100:
Diplomatic stance: +5 Diplomacy with Chaos Warriors, Chaos Demons, Beast Men, and Noska
(Faction range)

When the round develops above 200 or has a population surplus of 5 points:
Reinforcement distance: +100%
(Our people in the region)



Dominant sequence
Lv2(increasingly sullen)
Revenue: 150

Control: +6

When the total Treasury value of the round is higher than 5000:
Melee Defense: +4 while defending
(our troops in the province) including the garrison

When control is higher than >0:
Magic Screen Health: +50

When the control power is above >50:
Magic Screen Replenishment delay: -1%

Magic Screen Refill rate: +1%
(All our troops within the faction)

When control is equal to =100:
Probability of capturing magic items after war: +2%
(All our people in the faction)



Value series
Lv3(Hall of Trophies)
Revenue: 150

Post-war income from plunder: +3%
(Faction range)

Town income from looting and pillaging: +6%
(Faction range our people)

Loot revenue: +10%
(Faction range our army)


When the total Treasury value of the round is higher than 5000:
Attacks cause "army distraction" (on contact, reduces leadership and removes targets to defend against charges)

When control is higher than >0:
Weapon damage: +6

When the control power is above >50:
Leadership: +12
(our troops in the province) including the garrison

When control is equal to =100:
Enemy force leadership: -8
(Enemy troops in your province)



Religious sequence
Lv3(Sea of Blood)
Revenue: 150

Masochistic corrosion: +6

Probability of automatically colonizing destroyed areas in provinces at turn start :+8%
(Location)


When the total Treasury value of the round is higher than 5000:
Passive skill: "Blood Feast"

When control is higher than >0:
Recruitment cost: Sadistic troops -10%
(Our troops in their province)

When the control power is above >50:
Strategic map movement: +20% after winning a battle
(Our people in their province)

When control is equal to =100:
Kill resistance: +5%
(our troops in the province) including the garrison

When the round develops above 200 or has a population surplus of 5 points:
Value of all construction revenue: +8%
(Province)



Landmark effect:
Fear of abuse and corrosion in neighboring provinces: +6

Recruitment cost: Sadomasochist Bloodletting and Sadomasochist Godhead Bloodletting Units -30%
(Faction range)

Maintenance fee: Sadomasochist Bloodletting and Sadomasochist Godhead Bloodletting Troop -15%
(All our troops within the faction)


Unit Size: High Level Bloodletting (Elite Unit)+4
Troop Capacity: Bloodroller (Elite Unit)+2
Unit Size: Bloodthirsty (Elite Unit)+1
(Faction range)


When control is higher than >0:
Charge Bonus: Melee Infantry units +50%

When the control power is above >50:
Charge Bonus: Cavalry +25%

When control is equal to =100:
Weapon Power: Bloodthirsty and Masochist Troops +10%

With a population surplus of 5 points:
Unlock Properties: Unlocks the Undefeated ability for Bloodthirsty Demon troops
(All our troops within the faction)


Note: The current Elite unit capacity is only described in Chinese!


If this mod expires please do not urge me to update the content!
If the mod can not be used, please leave a message to let me know; Or please let me know after you add me as a friend!
15 Comments
ωうさぎωニャω  [author] Jan 15 @ 5:59am 
(Chinese)
此mod不提供驻军,若你想要使用驻军mod可以使用以下链接!


(English)
This mod does not provide garrisons, if you want to use the garrisons mod you can use the following link!


https://steamcommunity.com/sharedfiles/filedetails/?id=2789951616
方方土大王 Jan 14 @ 1:41am 
口瓜!我们敬爱您口牙
ωうさぎωニャω  [author] Jan 13 @ 11:28pm 
2025/01/14:
(Chinese)
我的mod预计将在明天01/15号更新!


(English)
My mod is expected to be updated on 01/15 tomorrow!
方方土大王 Jan 9 @ 6:09pm 
最近流感很严重呀,大佬注意身体
ωうさぎωニャω  [author] Jan 9 @ 7:23am 
@YY爹
(Chinese)
快好了,最近得了甲流 需要休息再过2到3天就能开始写描述了,第四天差不多能写完描述:shigure2:
YY爹 Jan 9 @ 6:36am 
十天了T T
ωうさぎωニャω  [author] Dec 30, 2024 @ 12:31am 
@方方土大王
(Chinese)
请不要着急,正在测试中;需要5到10天!:cinnamon2:
方方土大王 Dec 29, 2024 @ 10:57pm 
用不了了(大哭
ωうさぎωニャω  [author] Dec 19, 2024 @ 3:16pm 
@6ta8doducdat2008
(English)
At present, I have not updated the Tomb King mod, wait for this mod to be updated; I put the previous 6.0 failure mod after updating; It's Kho's mod!
6ta8doducdat2008 Dec 18, 2024 @ 2:22am 
please update