RimWorld

RimWorld

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Vanilla Races Expanded - Phytokin
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Mod, 1.4, 1.5
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1.696 MB
Feb 2, 2023 @ 8:04am
Jan 4 @ 4:22am
13 Change Notes ( view )
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Vanilla Races Expanded - Phytokin

In 2 collections by Oskar Potocki
Vanilla Expanded
109 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]




See change notes



Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

This mod adds a new race called Phytokins, which are a unique and extremely rare xenotype that mixes the DNA of a plant with human DNA. Phytokins are capable of photosynthesis and reproduce via planting a saplingchild, and come in three varieties based on what DLCs you have enabled. With no other DLC, the only Phytokin variety present in the game will be the evil Poluxkin.

Based on genetic data retrofitted from Gauranlen Inc.’s investment into dendrology following the Fall of Sorne, phytokins are plant-based humanoids with an emphasis on symmetry and symbiosis. Their ability to subsist only on sunlight and affinity with any and all plantlife make them especially suited to aiding newly established colonies or underperforming industrial farms.

Based on research from the forest planet of Phytok that committed to extensive analysis on human-compatibility with psychic energy, phytokin xenogerms are typically exclusive to high-ranking, supporting roles in megacorporations and planetary governments. Their unique way of reproduction has resulted in many identical offspring, with each generation becoming successively more competent than their progenitor, further contributing to their extremely low numbers. Their affinity with plantlife, along with the side effect of extremely high and ever-increasing psychic sensitivity, mean that any phytokin xenohumans found on the Rim are always adapted to high-concept, dominant trees that are present on their residing planet.



Vanilla Races Expanded - Phytokin adds following mechanics to the base game:






















Friendly Hostile Factions (Continued) has been reported to cause problems with the Phytokin name maker in the introduction quest.

[forms.gle]



Q: Will this mod work without Biotech DLC?
A: No. It uses the new gene system to work with Biotech.

Q: Will you make a HAR version of this race?
A: No, this is exclusively for the Biotech DLC.

Q: Do these genes appear in genepacks in the game?
A: They do! You can find the individual genes and apply them to any pawn!

Q: Can I find this race in the game?
A: Phytokins can appear very rarely in some of the existing factions. Additionally, after adding this mod, a quest will appear where you can save your own Phytokin from raiders!

Q: Can I add it to an ongoing save?
A: Yes, but I don’t think you can safely remove xenotype mods, so don’t come crying when your game breaks if you remove mods!

Q: I don’t have Gauranlenkins in my game! Why?
A: You don’t have Ideology DLC. They won’t appear.

Q: I don’t have Animakins in my game! Why?
A: You don’t have Royalty DLC. They won’t appear.

Q: How do Gauranlenkins work if I have Vanilla Ideology Expanded - Anima Theme?
A: They don’t get changed at the moment. It was a low priority feature that may come in the future.

Q: One of my Phytokin is called Matthew McConnell or something! Bug!
A: This is actually expected! That's one of the people who paid the "Name in Game" pack to Ludeon :)

Q: I have a suggestion!
A: Excellent! Pop it in the comments section.

Q: CE compatible?
A: No idea. If it is, I’d appreciate if someone from CE let me know.




Graphics are created by Oskar Potocki.

Code work by Sarg and Allie.

Storyteller artwork by vitalii.

Description by Reann Shepard.

Hairstyles by lovely Erin.

Companiondryad by Sir Van.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]
596 Comments
Sarg Bjornson  [author] Jun 7 @ 10:51am 
Nope, intended
NeutralQuartz Jun 7 @ 10:42am 
It looks like you can't use IVF with Animakin, is there anyway to get around this? I have a gay Animakin pawn.
Kibbles Jun 5 @ 7:51pm 
Got an answer to my own question, they do it automatically when they get low-ish
Kibbles Jun 5 @ 5:44pm 
Does the Poluxkin consume wastepacks automatically when it gets low? because it's at 60 and I cant get it to eat any wastepacks.
mcdonald's special May 27 @ 12:45pm 
@LeanWolf if you download tweaks galore mod, it lets you modify the chance for incident occurrence. This includes the Fleeing Phytokin incident, which by default is 0 as it is meant to only occur once per the mod's parameters. This will allow you to modify the frequency to be random at whatever frequency weight you want.
TickTalk May 24 @ 6:19pm 
Seconding an Anomaly Harbringer Phytokin as mentioned earlier. Things like "Plant Harbringer Tree" Mood boost of being around a lot of corpses, Upset when corpses wasted (As in burned instead of eaten) Bonus to rituals if used as invoker. There's a lot to do there!
Kawaii Douchebag May 24 @ 6:05pm 
I think it would be cool if you made it so that phytokin could get some sunlight from the psionic ability solar pinhole
Sarg Bjornson  [author] May 24 @ 5:20am 
Not with these mods on their own. That's a mod conflict, perhaps with a facial animation mod
Community May 24 @ 5:17am 
So I've run into an issue regarding this mod and a handful other of the xenotype expansion mods where the character will appear headless. Looking through the files I found that certain genes that alter the skin texture(Leather skin, Bark skin, etc) force the head to be invisible. The log for it states that it failed to find a texture. Unsure if others are having this issue or just me.
LeanWolf May 12 @ 11:51pm 
One of my essential mods, love the race design/lore/mechanics, but the set day of quest spawn (35th day on the rim) kinda makes every playthrough waiting for the Solitary/Ambushed Phytokin quest and then winning the farming game (Moreso with Vanilla Skills expanded), is there any way to make it true random spawn? Love it, just want to make it feel a little more of a huge deal/game changer and not a check listed expansion for every single colony