Arma 3
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Fallujah 2.0
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Data Type: Mod
Mod Type: Terrain
File Size
Posted
Updated
215.861 MB
Feb 1, 2023 @ 5:51am
Apr 28 @ 8:17pm
2 Change Notes ( view )

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Fallujah 2.0

Description
ArmA 3 - Fallujah 2.0 by Shezan74.Port by ANZACSAS Steve.

- Arma 2 Terrain by Shezan74.
- Permission recieved directly from Shezan74.
- CUP terrains dependency removed.
- Requires CUP_Core only.
- Uses all Arma 3 features.Lighting ,weather ,AI Clutter params etc.
- Updated Clutter.
- Changed some near textures to better suit Arma 3 lighting etc.
- Fixed destroyed building error!!
- Reduced Haze.


Features
--------------------------------
- 10x10 Km terrain, 4x4 km city terrain
- Based on satellite pictures from real Fallujah area
- Big city (more than 3.000 buildings and growing)
- Houses and palms from ArmA1 to keep high performances and framerate.
- 2 Bridges and 2 dams
- Real based road grid
- Object placement AI-Friendly
- Urban, desert and oasis area
- 330.000 objects placed
- One military airport to the south, one FOB on the northern area (by -[TdC]-Ultimo.it) and another helicopter base in the northern city area.
- World Tools has been highly used in building the city to create environment randomness and bio-diversity.

Copyright 2023[ANZACSAS Steven].This item is not authorised for posting on Steam, except under the Steam
account named ANZACSAS Steven.

Do not re-upload or take any part of this upload without my permission for any reason whatsoever.
139 Comments
ANZACSAS Steven  [author] Oct 10 @ 4:42am 
Not that i know of m8.
ilyaknight Oct 9 @ 3:28am 
Has anyone tried to use this map for exile server?
boogey man 2 Jul 7 @ 4:05pm 
Come, Mr. Taliban. There is much to see.
ANZACSAS Steven  [author] Jun 15 @ 8:06am 
:steamthumbsup:.
Close Jun 14 @ 5:20am 
Haha you didnt make the see through grass mod, but again, thanks for the maps (im an idiot)
Close Jun 14 @ 5:09am 
Just wanted to drop by and say thanks for the mods bro, use your maps and your no see through grass and its a game changer, I say again - thanks haha
ANZACSAS Steven  [author] May 29 @ 11:58am 
Thanks for the feedback m8.I'll have a lok into it when i get some time.Cant promise i can fix it though m8.:steamthumbsup:
Omon [OFPS] May 23 @ 1:44pm 
Hi Steven,
Getting largo spam of errors on building destruction, any ideas ?
Cheers!

Hitpoint HitRoof4 listed in replaceDamagedHitpoints not found in the model ca\buildings\dum_olez_istan2.p3d
ANZACSAS Steven  [author] May 1 @ 3:42am 
Np m8.Thank you for your feedback!!
Tookatee Apr 30 @ 1:58pm 
That fixed it! Thank you for the timely fix and for the wonderful map!