RimWorld

RimWorld

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Big and Small - Vampires and the Undead
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Mod, 1.4, 1.5, 1.6
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8.652 MB
31.1.2023 klo 13.08
4.7. klo 3.19
105 muutosilmoitusta ( näytä )

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Big and Small - Vampires and the Undead

1 kokoelmassa, tekijä RedMattis
Red's Workshop Mods
41 luomusta
Kuvaus
Adds Genes, Xenotypes, and Mechanics related to Vampires ("Sanguophages"), Demons, and the Undead.




The Undead
Returned

The Returned are people who have returned from death, often said to do so because of some unfinished business. They are robust and tenacious, but struggle to heal even the smallest wounds. Their bodies also rapidly deteriorate with time, and without the like of bionics they will often eventually become almost incapacitated by brittle bones and bad backs



Ghoul
There is some debate over whether Ghouls are living, undead, or some sort of demon inhabiting a corpse. What is known is that they like hanging around graveyards and old battlefields where they devour the corpses of the dead. Hardly anyone wants to be around the ghouls, those their repulsive appearance does not scare away often falter to their scent of rotting blood and death.

Unlike most of the undead Ghouls actually bleed, something some vampires have made use of.

Frankenstein
Wait wasn't the DOCTOR'S name Dr Frankenstein? This should just be called "The Monster", right?
These undead creatures have their fairly remarkable ability to customize themselves using the parts of dead bodies. The traits and genes of these bodies can be used to give the monster new genes as long as their metabolism can handle it. With a bit of luck even archite genes can be gained this way.
Gained gene is chosen from a list of 4 + genes from traits, gender, body-type.




Vampires
Nosferatu
Nosferatu terrifying blood-drinking monster associated with diseases, maggots and filth. It is said rats and disease follow in their wake. Nosferatu, even by vampire standards, fear the sun. Be careful not to fight them during the night; when unhindered by the sun they have disturbing speed and agility.

Nosferatu are rarely seen, perhaps in part due to their disfigured appearance, unfortunately also due to their great skill at hunting down poorly defended humans.

Dracul

Often described as "Traditional" vampires, the Dracul have been known to possess an assortment of powers. Incredible strength, unbelievable healing during the night time, and a strange rapport with nocturnal animals are just the tip of the iceberg of what is attributed to their kind.

Dracul, especially ones newly turned by a weak Dracul, have been known to have very limited ability to adapt and learn to handle new situations. They also dread fire and struggle to put up a fight if caught out in the daylight.

Humans infected with Vampirism from Dracul will reanimate after death (see image in reel). How powerful they will be and what faction they'll be aligned to depends on who infected them with the Vampirism in the first place. Vampirism can be cured if caught early and the victim kept safe.

White Rose

Outlanders often argue about whether or not White Rose vampires are even truly undead, but what is for sure is that they are very good at blending in with regular humans and have a troubling tendency of being found at key positions in organisations.

White Rose vampires are less physically powerful than most vampires, but are relatively unbothered by the sun, and can somewhat hold their own at night. Their main skill lies in manipulating others to their benefit.

These vampires have a bite which will gradually enthrall victims, making them increasingly dependent on the vampires, slower to learn, more obedient, but also work harder.

White rose vampires have a bad habit of biting human lovers when hungry, try to keep them fed to avoid tragedies.

Demons

Succubus

Succubi are shape-shifting demons that take the preferred form for their victim to feed on their strength and vitality. At least that is how it is told.

One most troubling things about them is how skilled they are at entrancing their quarry. Those caught by the Succubus will often violently defend the demon should it be threatened. Leaving the Succubus alive can also be dangerous though since they have a tendency to drain their lovers dry unless kept well satisfied.

When cornered Succubi are sometimes known to take on a more powerful horrible form.

Succubi in male form are often known as Incubi.

(The Succubi in the gif bellow uses genes from Sarg's "Alpha Genes". While succubi now uses graphics from the B&S mods, there are still some Alpha Genes genes which will be used on succubi if available.



Other Demons
Very rarely the Undead Hordes will raid you with an all-demon force containing a variety of otherwise not seen demon xenotypes.

Lycantropes

old appearance

new appearance

Transform into a wolf-like form at night or during eclipses. Werewolves are highly infectious, make sure to treat your injured colonists as soon as possible after combat if they've gotten a werewolf bite.







Undead Hordes
Roaming hordes of the undead. Fearless and often with a taste for the flesh of the living. Many have forgotten who they were, or are perhaps their minds are no longer their own.
The attacking hordes vary by their origins, sometimes outposts are attacked by undead civilians, other time steel-clad knights, or modern soldiers. Rarely powerful enigmatic creatures appear to lead the hordes against well protected outposts.


Undead Faction
This is a faction populated by the undead and nearly dead. Most of the population are deathlike Ghouls as well as the revenants known as the Returned. While the group has some willingness to perform diplomacy most Outlanders warn that they are despised by most groups for a reason.

Note that the "Undead Faction", unlike the Undead Hordes, uses standard equipment and raid-pawns. That means raids from them can be a bit tougher than usual, especially if you lack ways to exploit their weaknesses. If picking between the two I'd suggest the Undead Hordes, they have a bit more special stuff going on.




Mod interactions
Succubi grab a few genes from here if available. Also Nosferatu's ears.

Vanilla Races Expanded - Highmate
Succubi will grab a few genes from here.

Be warned that the mod adds a "Psychic Bond (Warrior)" which buffs Succubus damage by x1.5. I'm planning on adding a patch to suppress this on Succubi specifically since it is quite OP on a pawn that is already so good at melee.

Animal Feeder for Nosferatu.
Feral Dracul gain CorpseFeeder. Later levels lose it.
Older Dracul get Sanguofeeder. Same goes for Half-Vampires.
Dracul Masters gain the Strigori's Hemomosis power, so they can finally roleplay Alucard from Hellsing.

Related Mods by other Authors
Cuter werewolf snout for anime heads

Known Issues
No known issues

Mod Discord
[discord.gg][ko-fi.com]
Suositut keskustelut Näytä kaikki (3)
3
20.7. klo 14.50
Suggestion
Goblin Conscript
0
14 tuntia sitten
Possible to add a given mod option?
Svela
0
6.5.2023 klo 4.55
DRACUL GUIDE
vic_gar25
703 kommenttia
dom 12 tuntia sitten 
Hey again, and first off, thanks a lot for keeping up this mod, it's one of my favorite mods by far (alongside other B&S mods)!

I have... an odd issue. I think it may be a mod mismatch, so I apologize deeply.

But I think draculs & white roses aren't counted as bloodfeeders. If I have any Dracul or white rose in my colony, they will not help themselves to auto-feed from members of the colony with the "Auto feed bloodfeeders" mod. Every other bloodfeeder will automatically seek out their food source. With VE Aspirations, they will also not get the "become a sanguophage" aspiration from becoming a dracul/white rose.

Other odd issue is that "Sanguophage feed" or "Bloodfeed" option (Biotech) only works on baseliners. And when they do get bit by a dracul, they always get infected, even when not hostile.

Thank you for your time, and sorry for the bother.

https://i.imgur.com/VuDgFnY.png
https://gist.github.com/HugsLibRecordKeeper/74351080a1d508fcac852b048f4bac56
Richie 20 tuntia sitten 
man i love everything in this mod except the returned, anyway i can get like a mod option to turn on or off some of the stuff, this mod has quite a few things :steamhappy:
Dust 15.7. klo 10.59 
Ok! Ty for the info update!

Also for anyone curious, the perpetual darkness of the Glowforests do keep werewolves locked in their proper werewolf form permanently (not the cosmetic bug). So you have constant super healing melee fighters who never sleep, BUT, your colonists are constantly unskilled and having mental breaks all the time due to the -25 werewolf rage.

An really interesting way to run a colony though.
RedMattis  [tekijä] 15.7. klo 10.27 
@Dust
I have some code that tries to restore whatever their previous settings were. It is possible they lost the original face data. This can for example happen if the cache is force-cleared via the dev-command.

It could also be a bug causing the data to go missing, or the cache was dropped due to discovering an error when loading a save, etc.
Dust 14.7. klo 13.08 
Ok, I am seeing the eternal werewolf bug, sorta. They are reverting and shrinking down, but keeping their wolf faces. No errors when it happens, and only a visual bug (their skills return to normal). But just an FYI. (I did try a full restart, but issue still happens).
I don't have the alien races mod either (I know that can cause issues in the past)
Dust 14.7. klo 11.48 
I missed the werewolves were darkness based, rather than time based. Gonna have to test this with the new mushroom biome.
Mortagon 13.7. klo 17.10 
Sounds good thanks for the amazing mod!
RedMattis  [tekijä] 13.7. klo 12.23 
@Mortagon
It is quite harmless.

It was a gene blacklisted from AG's wretches, but the gene in question has since been removed.

I'll fix it in the next update.
Apocrypha 13.7. klo 10.01 
@Mortagon Its a conflict with alpha genes.
Mortagon 12.7. klo 19.04 
This only occurs with this mod active, not the heaven and hell mod