RimWorld

RimWorld

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Big and Small - Vampires and the Undead
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Mod, 1.4, 1.5
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Posted
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14.565 MB
Jan 31, 2023 @ 1:08pm
Jun 9 @ 11:02am
89 Change Notes ( view )

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Big and Small - Vampires and the Undead

In 2 collections by RedMattis
Red's Workshop Mods
27 items
Big and Small - Integrated Mods
33 items
Description
Adds Genes, Xenotypes, and Mechanics related to Vampires ("Sanguophages"), Demons, and the Undead.




The Undead
Returned

The Returned are people who have returned from death, often said to do so because of some unfinished business. They are robust and tenacious, but struggle to heal even the smallest wounds. Their bodies also rapidly deteriorate with time, and without the like of bionics they will often eventually become almost incapacitated by brittle bones and bad backs



Ghoul
There is some debate over whether Ghouls are living, undead, or some sort of demon inhabiting a corpse. What is known is that they like hanging around graveyards and old battlefields where they devour the corpses of the dead. Hardly anyone wants to be around the ghouls, those their repulsive appearance does not scare away often falter to their scent of rotting blood and death.

Unlike most of the undead Ghouls actually bleed, something some vampires have made use of.

Frankenstein
Wait wasn't the DOCTOR'S name Dr Frankenstein? This should just be called "The Monster", right?
These undead creatures have their fairly remarkable ability to customize themselves using the parts of dead bodies. The traits and genes of these bodies can be used to give the monster new genes as long as their metabolism can handle it. With a bit of luck even archite genes can be gained this way.
Gained gene is chosen from a list of 4 + genes from traits, gender, body-type.




Vampires
Nosferatu
Nosferatu terrifying blood-drinking monster associated with diseases, maggots and filth. It is said rats and disease follow in their wake. Nosferatu, even by vampire standards, fear the sun. Be careful not to fight them during the night; when unhindered by the sun they have disturbing speed and agility.

Nosferatu are rarely seen, perhaps in part due to their disfigured appearance, unfortunately also due to their great skill at hunting down poorly defended humans.

Dracul

Often described as "Traditional" vampires, the Dracul have been known to possess an assortment of powers. Incredible strength, unbelievable healing during the night time, and a strange rapport with nocturnal animals are just the tip of the iceberg of what is attributed to their kind.

Dracul, especially ones newly turned by a weak Dracul, have been known to have very limited ability to adapt and learn to handle new situations. They also dread fire and struggle to put up a fight if caught out in the daylight.

Humans infected with Vampirism from Dracul will reanimate after death (see image in reel). How powerful they will be and what faction they'll be aligned to depends on who infected them with the Vampirism in the first place. Vampirism can be cured if caught early and the victim kept safe.

White Rose

Outlanders often argue about whether or not White Rose vampires are even truly undead, but what is for sure is that they are very good at blending in with regular humans and have a troubling tendency of being found at key positions in organisations.

White Rose vampires are less physically powerful than most vampires, but are relatively unbothered by the sun, and can somewhat hold their own at night. Their main skill lies in manipulating others to their benefit.

These vampires have a bite which will gradually enthrall victims, making them increasingly dependent on the vampires, slower to learn, more obedient, but also work harder.

White rose vampires have a bad habit of biting human lovers when hungry, try to keep them fed to avoid tragedies.

Demons
Succubus


Succubi are shape-shifting demons that take the preferred form for their victim to feed on their strength and vitality. At least that is how it is told.

One most troubling things about them is how skilled they are at entrancing their quarry. Those caught by the Succubus will often violently defend the demon should it be threatened. Leaving the Succubus alive can also be dangerous though since they have a tendency to drain their lovers dry unless kept well satisfied.

When cornered Succubi are sometimes known to take on a more powerful horrible form.

Succubi in male form are often known as Incubi.

(The Succubi in the image can generate with some genes from Sarg's "Alpha Genes", and many of those shown in the image are from there.)



Other Demons
Very rarely the Undead Hordes will raid you with an all-demon force containing a variety of otherwise not seen demon xenotypes.

Lycantropes

Transform into a wolf-like form at night or during eclipses. Werewolves are highly infectious, make sure to treat your injured colonists as soon as possible after combat if they've gotten a werewolf bite.







Undead Hordes
Roaming hordes of the undead. Fearless and often with a taste for the flesh of the living. Many have forgotten who they were, or are perhaps their minds are no longer their own.
The attacking hordes vary by their origins, sometimes outposts are attacked by undead civilians, other time steel-clad knights, or modern soldiers. Rarely powerful enigmatic creatures appear to lead the hordes against well protected outposts.


Undead Faction
This is a faction populated by the undead and nearly dead. Most of the population are deathlike Ghouls as well as the revenants known as the Returned. While the group has some willingness to perform diplomacy most Outlanders warn that they are despised by most groups for a reason.

Note that the "Undead Faction", unlike the Undead Hordes, uses standard equipment and raid-pawns. That means raids from them can be a bit tougher than usual, especially if you lack ways to exploit their weaknesses. If picking between the two I'd suggest the Undead Hordes, they have a bit more special stuff going on.




Mod interactions
Succubi grab a few genes from here if available. Also Nosferatu's ears.

Vanilla Races Expanded - Highmate
Succubi will grab a few genes from here.

Be warned that the mod adds a "Psychic Bond (Warrior)" which buffs Succubus damage by x1.5. I'm planning on adding a patch to suppress this on Succubi specifically since it is quite OP on a pawn that is already so good at melee.

Animal Feeder for Nosferatu.
Feral Dracul gain CorpseFeeder. Later levels lose it.
Older Dracul get Sanguofeeder. Same goes for Half-Vampires.
Dracul Masters gain the Strigori's Hemomosis power, so they can finally roleplay Alucard from Hellsing.

Related Mods by other Authors
Cuter werewolf snout for anime heads

Known Issues
No known issues

Mod Discord
[discord.gg][ko-fi.com]
Popular Discussions View All (2)
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Jul 23, 2023 @ 3:39pm
Suggestion
Goblin Conscript
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May 6, 2023 @ 4:55am
DRACUL GUIDE
vic_gar25
524 Comments
I'm not sure if there was a conflict with the mod. My werewolves won't transform now. They are always in werewolf form, day and night. This save file didn't have this issue in the past few days. I suspect it's due to recent updates. Has anyone else encountered this phenomenon?
ColossalFossil Jun 9 @ 11:10am 
@RedMattis - You fixed it :) Thank you and I love the work!
RedMattis  [author] Jun 9 @ 11:02am 
@ColossalFossil
Looks like this mod hadn't actually updated as intended. Try again now. :)
ColossalFossil Jun 9 @ 10:58am 
@RedMattis - Just a quick update - I only have harmony and hugs installed with all of the Big and Small mods. It turns out that I still had the framework and Genes and More set to the previous version as a Local mod. As soon as I removed the local mods, unsubbed and resubbed each of the mods, the error came back.

I think that the workshop is still giving out the version from May 30th - which is what it shows as the latest release. For the mean time, I rolled all your mods back to the previous version and will run them local until Steam starts to show the new version.
ColossalFossil Jun 9 @ 10:45am 
@RedMattis - Workshop is doing something strange. Steam workshop is showing that it hasn't been updated since May 30th. While most of your other mods are reporting that they were updated this morning. More Xenotypes also is showing May 30th and Races is showing May 25th - I am not sure if they are affected as well.

However, when unsubscribing and resubscribing, it does pull the new version - even though Steam workshop is reporting that the mod hasn't been updated since May 30th.

The workshop being ... the workshop?
RedMattis  [author] Jun 9 @ 10:29am 
@ColossalFossil
Try verifying cache. I've been testing with both mods, so probably one failed to update.
ColossalFossil Jun 9 @ 10:19am 
@RedMattis - Good morning. You may already be aware, but Vampires, Demons & Undead seem to have a conflict with Heaven and Hell now. I see the following error on startup.

Could not resolve cross-reference: No Verse.PawnKindDef named VU_DemonPrince found to give to RimWorld.PawnGenOption (null w=1.00 c=null)

This only occurs when Vampires, Demons & Undead is enabled along with Heaven and Hell. I think you may already know, because it looks like you are in the middle of rolling out some changes across several of your mods and this may be just a timing issue.
RedMattis  [author] Jun 9 @ 10:13am 
@Zaire82
If there is a body available (and they didn't take fire damage shortly before death) then they will periodically look for bodies some time after death. If they fail too many times then you will get a notification that they passed on permanently.

Returning almost immediately is very rare. At earliest I think it can happen after half a day. At longest I think it is 5 days. Every time they fail to find a valid body it picks a random time between those to try again.

They will also only try consider corpses on a home map to be valid, mostly so they don't end up on mission maps and stuff.
Zaire82 Jun 9 @ 10:09am 
Can I ask how the revenant soul gene works?
I'm mainly wondering if it ABSOLUTELY brings back the pawn, or if it just has a chance to. I'm also wondering whether it needs fresh bodies or if they can be desiccated. Then, I'm wondering if there needs to be bodies before the pawn dies, or if they just hang around until one becomes available. Finally, is there a time frame it should happen in?

I tried to run a test to see what happened and, out of 10 subjects with the gene, only 2 came back immediately and chose fresh corpses. The other 8 didn't and every test after had none of them revive.
CrackaJack May 28 @ 4:08pm 
i noticed, the frankensteins corpse like skin is never replaced by regular skin, it overrides anything but skin types with effects like white pallor etc