RimWorld

RimWorld

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NR_AutoMachineTool (Continued)
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
1.316 MB
Jan 30, 2023 @ 1:32pm
Feb 4 @ 2:27am
6 Change Notes ( view )

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NR_AutoMachineTool (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
909 items
Description

Update of nullres mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1447829247

- Corrected the power-output info
- Added a visible shield bubble to the shield building



[dsc.gg]
[github.com]


Add machines for automation.

I'm Japanese. I can't understand English, sorry...
***** machine translation *****

Add machines for automation.
AutoMachineTool, BeltConveyor, Item Puller, Planter, Harvester, Slaughterhouse, AnimalResourceGatherer, AutoMiner, AutoCleaner, WallLight, AutoRepairer, Stunner, ShieldGenerator, Material Converter, PowerfulPowerPlant

Usage (machine translation)[github.com]
Because it is under development, specifications may change frequently.
Also, it may be a buggy.
Thanks to the producers of these mods.

Special thanks:
Zymex

---

自動化するための機械を追加します。
自動工作機, ベルトコンベア, アイテム引き出し機, 種蒔き機, 収穫機, 屠畜機, 動物世話機, 自動採掘機, 自動清掃機, 壁埋め込みライト, 自動修理機, 電撃放射機, シールド発生器, 物質変換器, 強力発電機

使い方[github.com]
開発中のため、仕様が頻繁に変わる可能性があります。
あと、バギーかもしれません。
これらのMODの製作者様に感謝します。

感謝!
Zymex


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: automation, machinery
28 Comments
泰拉博士不太拉 Feb 5 @ 8:44am 
After I updated, some bugs still existed, Harvester could not cut down trees and weeds, Material Converter could not correctly copy corpses by making lists, and human corpses could not be converted into energy by making lists. It might be possible to remove the Corpses category from all listings in Material Converter, but I'm not sure that would be a good idea
Mlie  [author] Jan 5 @ 10:47pm 
@9900k-714 Please follow the instructions in the welcome channel to get access to the rest of the Discord server and post the report there with the log included
9900k-714 Jan 5 @ 8:25pm 
To be precise, "completed recipe before saving the archive" must be a "scan and register conversion recipe (I'm not sure what the original English is, but it means this)" When I scan something before saving and forget to delete it, problems will occur after reading the archive, and it happens every time
9900k-714 Jan 5 @ 8:11pm 
I was not able to submit feedback in Discord, I don't seem to have permission, so I wrote it here

I found the following bugs in 1.5:
1. When using AutomachineTool to operate a MaterialConverter, if there is a completed recipe before saving the archive (for example, an item is made and a list of x0 is left), I load the archive again, and I get a MaterialConverter that can no longer scan new items, but it seems that it can still make existing items.


2. The harvester cannot harvest tree stumps, and the tree planting process is stuck (someone has reported this in the previous discussion). It is recommended to add some functions to destroy the stumps to avoid the production of wood that does not conform to the automatic assembly line (for example, in some scenes where the purpose of planting is not wood, the production of wood will only cause trouble)
泰拉博士不太拉 Aug 24, 2024 @ 10:51am 
As for Material Converter, the category Corpses is included in the options of Scan and register conversion recipe making list and Energize material making list. But most of the time they were problematic, because the colonists couldn't use the bodies as material, or the bodies couldn't be duplicated, Therefore, I think the Material category of Corpses in the Scan and register conversion recipe making list and Energize material making list in the Material Converter can be removed.
Hopefully, you'll be able to fix these bugs in your update schedule, and hopefully it won't interfere with your life
泰拉博士不太拉 Aug 24, 2024 @ 10:50am 
I encountered some bugs about Harvester, which reported errors when harvesting trees within range and couldn't finish the progress. Here are issues related to log link https://gist.github.com/HugsLibRecordKeeper/128700aec6d389a4b8dfec2a1362a34f
Another thing Harvester doesn't do is automatically cut the wild weeds in its field like colonizers with a job to harvest. I'm not sure if that's a mechanism or a BUG.
Regarding Planter, when it has the Hydroponics basin within its range, it will continuously replant crops in one of the squares, I did not find the error reported.
Mlie  [author] May 20, 2024 @ 3:34pm 
@泰拉博士不太拉 Typo fixed
泰拉博士不太拉 May 20, 2024 @ 12:27pm 
Thank you very much, I really care about this matter, in addition, you seem to miss a few "} "symbol, of course, this is not a big problem, you always deserve my thanks
Mlie  [author] May 20, 2024 @ 11:54am 
@泰拉博士不太拉 No problem, should be added now
泰拉博士不太拉 May 20, 2024 @ 11:49am 
In all the power options of the building, there are Settings for selecting the power range above the speed Settings, such as (0 to 3000). I really hope that you can add a translation interface of other languages to the English "to". Sorry, I am just a little perfectionist, and it is difficult for me not to pay attention to such problems.