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I was progressing through my run when I encountered an issue/error, which caused all pawns (Both Colonists and Hostiles), guns and bullets to disappear.
This happened during a raid.
Originally, i had thought the issue was "True Visual Misses", However, after removing that mod, the issue persisted
I took another look at the log and saw that the error started when "Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 74C47A59]
at BigAndSmall.BodyGraphics.ShowStandardBody (Verse.Pawn pawn, Verse.Graphic __result) [0x000d6] in C:\Games\Steam\steamapps\common\RimWorld\Mods\1 BigSmall_Framework\1.6\Base\Source\BigSmallFramework\Rendering & Graphics\Patches\PawnRenderNode_Body_Patches.cs:59
Apologies, had to truncate the error log.
Here is my log as well: https://gist.github.com/HugsLibRecordKeeper/c623ea96270a137c71b5e6940afac657
They are in the Big & Small Optional mod. They were moved there because of complaints that this mod added non-gene stuff.
@JustAPerson
That is intentional (if highly ironic) behaviour for non-sourced bodytypes.
I needed to add it because otherwise there was a long list of mods that would just constantly override body-types set by genes, etc. Nal's being specially notable for messing with the heads/head-genders constantly.
This mod does handle settings from other frameworks such as HAR, as well any body set via background (which is how most mods do it), among other edge cases.
If there is a particular mod this doesn't handle then let me know and I'll look into it.
@JustAPerson
I can't reproduce the issue. Stuff like the female-body gene seems to work for me.
Can you reproduce this with just my mods? If so, what are the steps to do so?
If not, which other mod does this occur with?