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Ilmoita käännösongelmasta
Current mod also has wrong calculations when paired with XP Tweaker mod and the last one affects some multipliers of skills that have books, maybe a reason is same, will be nice if it will be fixed too.
I hope it's clear, my Eng is bad, thatnks in advance, it's must have mod!)
1) 0 skill, so 0.25 multiplier, so 0.5xp per watch: (75+150)/(0.5*3) + 300/(0.5*5) = 270 watches to 3 level with books. I did an experiment: disassembled 270 watches and THEN read 2 first volumes of electronics, and got a perfect level 3. Great mod work, everything is as it should be! BUT..
2) Profession Engineer with +1 Electronic, so x1 multiplier and 2xp per watch: 150/(2*3) + 300/(2*5) = 55 watches to 3 level with books (we have 1 lvl from start). Experiment: after 55 watches and 2 books after that I have 250 of 300 points of 3 level, it's WRONG! I also re-test that with: read 1 volume, disassemble 25 watch, read 2 volume and disassemble other 30 watch and it's perfect level 3 as it should be.
What SHOULD happen, is that I become level 2 with 20 more xp, the 20xp being then able to be multiplied by 5 upon reading skill book 2, giving an end result of level 2 + 100xp.
Which would be the same result as if you read skill book 1 at zero xp, grinded to lvl 2 + 0 xp, read skill book 2, and gained an extra 20 base xp (the book making this 100xp).
If the mod already works this way, I apologise, if not, this is the way to make your mod yield the EXACT same xp upon retrospectively reading the books, as if you always read the book before training the skill at exactly 0 xp towards the next interval (thereby wasting no xp whatsoever)