Total War: WARHAMMER III

Total War: WARHAMMER III

329 ratings
Dismemberment Overhaul: Ogre Kingdoms
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graphical
Tags: mod
File Size
Posted
924.797 KB
Jan 25, 2023 @ 2:24am
1 Change Note ( view )

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Dismemberment Overhaul: Ogre Kingdoms

In 1 collection by Armorchin
Dismemberment Overhaul
21 items
Description
Fighting A Necrosphinx? Don't Lose Your Head Over It, Big Guy!
Adds dismemberment and decapitation to Ogre infantry.


You ever wonder why Ogres can take a giant cannon ball to the face and just go to sleep with his face intact? How come they get such privilege to keep their face while other races didn't? Well NOT ANYMORE!! Introducing the first part of Dismemberment Overhaul where I try to add as many blood and gore to many monstrous units in the game!

PART OF THE ULTIMATE ALL-IN-ONE PACKAGE


COMPATIBILITY PATCHES/SUBMODS HERE

Requirement
  • Blood for the Blood God DLC.
Features
  • Ogres now can be Beheaded, Blown to pieces, Disarmed like everyone else in this godforsaken world.
  • This mod included Generic Lords, Heroes, Ogre Bull, Irongut, Maneater and Gorger.
  • Purely Graphical have no effect on balance and gameplay in anyway.

Bug / Compatibilities
  • No bug/problems found so far.
  • This mod uses custom limb stump assets and added via unit's VMD file which means it's a reskin of some sort so it's not compatible with ogre reskins mod unless there is a patch made for it.
  • Can be use and uninstall at any time during an ongoing campaign.
  • You're FREE to use this mod and every files in it to make a patch for your mod.
  • Also have battle_entities files which needed to enable dismemberment for units.


Feels free to comment anything below! And as always you're FREE to use/experiment any files from my mods in anyway you liked! I Hope you all have fun!
40 Comments
Operator DJ Jun 27, 2024 @ 11:35pm 
The description made me laugh way more then should have.
Hieronymus Mar 4, 2023 @ 5:48am 
I asked in the SFO discord if you needed permission to make submods but they said that wasn't necesary.
Evan Mar 1, 2023 @ 7:25pm 
this should have been in vanilla game to be honest, good work tho
Armorchin  [author] Feb 4, 2023 @ 6:41am 
@Cock Van Balls oh you should have seen my full list of units I planned for this project, You would think that I'm an Angry Marine, wait am I allow to say that here..?
♥♥♥♥ van Balls Feb 3, 2023 @ 8:17pm 
I get this strange feeling that you really hate the ogres.
Armorchin  [author] Jan 31, 2023 @ 8:02pm 
@Raxo yes, but I still recommend to use every mods together anyway even if it just a reskin
Raxo Jan 31, 2023 @ 11:11am 
do both parties need this if played in a multiplayer campaign?
[KAH] Sgt Fauth Jan 31, 2023 @ 11:08am 
Essential Awesomness! And as usual, the mod gods bring it after game release. Please continue. Your the best. With mods like these, in a few years we will have a practically perfect game. :)
Armorchin  [author] Jan 30, 2023 @ 7:21pm 
@Canis Majoris I think not? I didn't even look at the vfx file this time as I want to keep this lightweight as possible.
Alastor Jan 30, 2023 @ 4:23pm 
are the blood decals bigger for these larger units?