RimWorld
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Mechanoids can fish
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Bỏ thích
Mod, 1.4, 1.5
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602.000 KB
18 Thg01, 2023 @ 8:36pm
13 Thg05, 2024 @ 6:40am
3 ghi chú thay đổi ( xem )
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Mechanoids can fish

Mô tả
Make your machanoids fishable.
All mechanoids can do this job, including those in other mods.

Q: Is this mod compatible with existing saves?
A: Yes.

Q: Will it affect the work of other mechanoids?
A: No. Fishing is a low priority, and only when this mechanoid has nothing else to do. It is important to note that fishing jobs will override their original "patrol" jobs.

Please let me know in the comments section if there are any bugs during use.
26 bình luận
BigTailWolfSuomi 4 Thg08 @ 4:47am 
1.6还能用吗:slimeamazed:
Dr.Garret 24 Thg07 @ 11:22am 
Nice
darkraikid0 28 Thg03 @ 11:37pm 
Posting just incase others encounter it, but using this mod with the Guarding Pawns mod seems to make mechanoids no longer assignable to guard spots. Removing the mod seems to be safe, and the option to re-assign them reappears, but they dont seem to go back to the work. I fixed this by using dev mode to make them feral and then re-assigning them a mechanator, which seemed to boot them back into recognizing guarding work
林宁林灵 10 Thg03 @ 7:13am 
这mod还有1.4能用的存货吗)
Feng Xinzi  [tác giả] 10 Thg06, 2024 @ 2:17am 
@solventfour9 In fact, this mod only supports 1.5 at the moment
solventfour9 9 Thg06, 2024 @ 11:01pm 
the new update broke the mod for me
solventfour9 19 Thg05, 2024 @ 4:07am 
The mods I have are Harmony,Core,Ideology,Biotech, Vanilla Expanded Framework, Vanilla and Fishing Expanded Mechanoids can fish in that order. I was using Rimworld 1.4

Exception ticking Mech_Constructoid9694 (at (114, 0, 127)): System.MissingMethodException: bool Verse.AI.ReservationUtility.Reserve(Verse.Pawn,Verse.LocalTargetInfo,Verse.AI.Job,int,int,Verse.ReservationLayerDef,bool,bool)
at Verse.AI.Pawn_JobTracker.StartJob (Verse.AI.Job newJob, Verse.AI.JobCondition lastJobEndCondition, Verse.AI.ThinkNode jobGiver, System.Boolean resumeCurJobAfterwards, System.Boolean cancelBusyStances, Verse.ThinkTreeDef thinkTree, System.Nullable`1[T] tag, System.Boolean fromQueue, System.Boolean canReturnCurJobToPool, System.Nullable`1[T] keepCarryingThingOverride, System.Boolean continueSleeping, System.Boolean addToJobsThisTick) [0x002e6] in <cd7169108ea74757aa50c5b33d275c15>:0
at Verse.AI.Pawn_JobTracker.TryFindAndStartJob () [0x00098] in <cd7169108ea74757aa50c5b33d275c15>:0

----
solventfour9 19 Thg05, 2024 @ 4:07am 
----
at Verse.AI.Pawn_JobTracker.EndCurrentJob (Verse.AI.JobCondition condition, System.Boolean startNewJob, System.Boolean canReturnToPool) [0x001ae] in <cd7169108ea74757aa50c5b33d275c15>:0
at Verse.AI.Pawn_JobTracker.JobTrackerTick () [0x00162] in <cd7169108ea74757aa50c5b33d275c15>:0
at Verse.Pawn.Tick () [0x000cc] in <cd7169108ea74757aa50c5b33d275c15>:0
at Verse.TickList.Tick () [0x0015c] in <cd7169108ea74757aa50c5b33d275c15>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
自动化 2 Thg05, 2024 @ 7:46am 
1.5
新人N哥001 9 Thg02, 2024 @ 7:36am 
大♂boy♂萝:摸鱼阅堇,食香香鸡,爽到(