RimWorld

RimWorld

84 ratings
Mechanoids can fish
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5
File Size
Posted
Updated
602.000 KB
Jan 18, 2023 @ 8:36pm
May 13, 2024 @ 6:40am
3 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Mechanoids can fish

Description
Make your machanoids fishable.
All mechanoids can do this job, including those in other mods.

Q: Is this mod compatible with existing saves?
A: Yes.

Q: Will it affect the work of other mechanoids?
A: No. Fishing is a low priority, and only when this mechanoid has nothing else to do. It is important to note that fishing jobs will override their original "patrol" jobs.

Please let me know in the comments section if there are any bugs during use.
24 Comments
darkraikid0 Mar 28 @ 11:37pm 
Posting just incase others encounter it, but using this mod with the Guarding Pawns mod seems to make mechanoids no longer assignable to guard spots. Removing the mod seems to be safe, and the option to re-assign them reappears, but they dont seem to go back to the work. I fixed this by using dev mode to make them feral and then re-assigning them a mechanator, which seemed to boot them back into recognizing guarding work
林宁林灵 Mar 10 @ 7:13am 
这mod还有1.4能用的存货吗)
Feng Xinzi  [author] Jun 10, 2024 @ 2:17am 
@solventfour9 In fact, this mod only supports 1.5 at the moment
solventfour9 Jun 9, 2024 @ 11:01pm 
the new update broke the mod for me
solventfour9 May 19, 2024 @ 4:07am 
The mods I have are Harmony,Core,Ideology,Biotech, Vanilla Expanded Framework, Vanilla and Fishing Expanded Mechanoids can fish in that order. I was using Rimworld 1.4

Exception ticking Mech_Constructoid9694 (at (114, 0, 127)): System.MissingMethodException: bool Verse.AI.ReservationUtility.Reserve(Verse.Pawn,Verse.LocalTargetInfo,Verse.AI.Job,int,int,Verse.ReservationLayerDef,bool,bool)
at Verse.AI.Pawn_JobTracker.StartJob (Verse.AI.Job newJob, Verse.AI.JobCondition lastJobEndCondition, Verse.AI.ThinkNode jobGiver, System.Boolean resumeCurJobAfterwards, System.Boolean cancelBusyStances, Verse.ThinkTreeDef thinkTree, System.Nullable`1[T] tag, System.Boolean fromQueue, System.Boolean canReturnCurJobToPool, System.Nullable`1[T] keepCarryingThingOverride, System.Boolean continueSleeping, System.Boolean addToJobsThisTick) [0x002e6] in <cd7169108ea74757aa50c5b33d275c15>:0
at Verse.AI.Pawn_JobTracker.TryFindAndStartJob () [0x00098] in <cd7169108ea74757aa50c5b33d275c15>:0

----
solventfour9 May 19, 2024 @ 4:07am 
----
at Verse.AI.Pawn_JobTracker.EndCurrentJob (Verse.AI.JobCondition condition, System.Boolean startNewJob, System.Boolean canReturnToPool) [0x001ae] in <cd7169108ea74757aa50c5b33d275c15>:0
at Verse.AI.Pawn_JobTracker.JobTrackerTick () [0x00162] in <cd7169108ea74757aa50c5b33d275c15>:0
at Verse.Pawn.Tick () [0x000cc] in <cd7169108ea74757aa50c5b33d275c15>:0
at Verse.TickList.Tick () [0x0015c] in <cd7169108ea74757aa50c5b33d275c15>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
千万不要小看老涩批的 May 2, 2024 @ 7:46am 
1.5
新人N哥001 Feb 9, 2024 @ 7:36am 
大♂boy♂萝:摸鱼阅堇,食香香鸡,爽到(
Victor Aug 23, 2023 @ 9:53am 
Works very well... too well I'm afraid, my colony was swimming in fishes
liuliuqiu Jul 16, 2023 @ 8:47am 
好好好