RimWorld
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Mechanoids can fish
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Mod, 1.4, 1.5
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602.000 KB
18 jan 2023 om 20:36
13 mei 2024 om 6:40
3 wijzigingsnotities (weergeven)
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Mechanoids can fish

Omschrijving
Make your machanoids fishable.
All mechanoids can do this job, including those in other mods.

Q: Is this mod compatible with existing saves?
A: Yes.

Q: Will it affect the work of other mechanoids?
A: No. Fishing is a low priority, and only when this mechanoid has nothing else to do. It is important to note that fishing jobs will override their original "patrol" jobs.

Please let me know in the comments section if there are any bugs during use.
24 opmerkingen
darkraikid0 28 mrt om 23:37 
Posting just incase others encounter it, but using this mod with the Guarding Pawns mod seems to make mechanoids no longer assignable to guard spots. Removing the mod seems to be safe, and the option to re-assign them reappears, but they dont seem to go back to the work. I fixed this by using dev mode to make them feral and then re-assigning them a mechanator, which seemed to boot them back into recognizing guarding work
林宁林灵 10 mrt om 7:13 
这mod还有1.4能用的存货吗)
Feng Xinzi  [auteur] 10 jun 2024 om 2:17 
@solventfour9 In fact, this mod only supports 1.5 at the moment
solventfour9 9 jun 2024 om 23:01 
the new update broke the mod for me
solventfour9 19 mei 2024 om 4:07 
The mods I have are Harmony,Core,Ideology,Biotech, Vanilla Expanded Framework, Vanilla and Fishing Expanded Mechanoids can fish in that order. I was using Rimworld 1.4

Exception ticking Mech_Constructoid9694 (at (114, 0, 127)): System.MissingMethodException: bool Verse.AI.ReservationUtility.Reserve(Verse.Pawn,Verse.LocalTargetInfo,Verse.AI.Job,int,int,Verse.ReservationLayerDef,bool,bool)
at Verse.AI.Pawn_JobTracker.StartJob (Verse.AI.Job newJob, Verse.AI.JobCondition lastJobEndCondition, Verse.AI.ThinkNode jobGiver, System.Boolean resumeCurJobAfterwards, System.Boolean cancelBusyStances, Verse.ThinkTreeDef thinkTree, System.Nullable`1[T] tag, System.Boolean fromQueue, System.Boolean canReturnCurJobToPool, System.Nullable`1[T] keepCarryingThingOverride, System.Boolean continueSleeping, System.Boolean addToJobsThisTick) [0x002e6] in <cd7169108ea74757aa50c5b33d275c15>:0
at Verse.AI.Pawn_JobTracker.TryFindAndStartJob () [0x00098] in <cd7169108ea74757aa50c5b33d275c15>:0

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solventfour9 19 mei 2024 om 4:07 
----
at Verse.AI.Pawn_JobTracker.EndCurrentJob (Verse.AI.JobCondition condition, System.Boolean startNewJob, System.Boolean canReturnToPool) [0x001ae] in <cd7169108ea74757aa50c5b33d275c15>:0
at Verse.AI.Pawn_JobTracker.JobTrackerTick () [0x00162] in <cd7169108ea74757aa50c5b33d275c15>:0
at Verse.Pawn.Tick () [0x000cc] in <cd7169108ea74757aa50c5b33d275c15>:0
at Verse.TickList.Tick () [0x0015c] in <cd7169108ea74757aa50c5b33d275c15>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
千万不要小看老涩批的 2 mei 2024 om 7:46 
1.5
新人N哥001 9 feb 2024 om 7:36 
大♂boy♂萝:摸鱼阅堇,食香香鸡,爽到(
Victor 23 aug 2023 om 9:53 
Works very well... too well I'm afraid, my colony was swimming in fishes
liuliuqiu 16 jul 2023 om 8:47 
好好好