Source Filmmaker

Source Filmmaker

294 ratings
Asset Browser
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Universe: Original IP
Script
Tags: SFM
File Size
Posted
Updated
78.911 KB
Jan 15, 2023 @ 9:35am
Jan 19, 2023 @ 3:33pm
23 Change Notes ( view )

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Asset Browser

In 2 collections by KiwifruitDev
KiwifruitDev: SFM Scripts
4 items
KiwifruitDev: All Source Filmmaker Items
7 items
Description
This is a simple asset browser script.

Features:
- Setting thumbnails (cannot generate thumbnails automatically)
- Saving/loading of asset index
- Ignore specific heavy folders
- Set depth level of indexing
- Search by keyword
- Filter by type and mod
- Browse folders in a tree view
- Double click on folders to expand them
- User-defined asset tags with custom icons (modifiable via JSON)
- Importing of several models at a time (using the "Model Stack" asset tag)
- Copying paths to clipboard
- Visiting the file in explorer
- Previewing of sounds (requires game window/F11)
- Viewing assets in external apps (HLMV, VTFEdit, etc.)
- Session loading
- Map loading

Warning:
This script pulls image data from a GitHub release using PowerShell.
I advise you to review the script contents before trusting it.

How to Use:
See the "How to Use" discussion topic for details.

Installation:
1. Download the script from the Workshop
2. Open the script in SFM using the "Scripts" tab > "KiwifruitDev" > "Asset Browser"
3. If an update is available for image data, there will be a prompt to download it automatically

Support Me:
https://ko-fi.com/kiwifruitdev
https://www.patreon.com/kiwifruitdev

License:
This project is licensed under the MIT License.

GitHub Repository & Issue Tracker:
https://github.com/KiwifruitDev/SFM-Asset-Browser

Includes:
sfm\mainmenu\KiwifruitDev\Asset_Browser.py
sfm\animset\asset_browser_import_models.py
Popular Discussions View All (1)
0
Jan 16, 2023 @ 9:42pm
PINNED: How to Use
KiwifruitDev
64 Comments
50ftFlummel May 8 @ 2:18pm 
It only shows items in the usermod folder and not the workshop one.
BreakinBenny - Allkeyshop Mar 4 @ 2:44am 
@Skynet244 I have faith in ya mang, heck I even have a request on the Github
KiwifruitDev  [author] Mar 4 @ 2:21am 
That's not very constructive, I'm sorry that it's too confusing. I've been wanting to entirely rewrite this script for a while.
SkyNet244 Mar 4 @ 1:43am 
This scenario is HORRIBLE! complete nonsense! Because it takes a long time to load and nothing loads! No instructions! Author, you created garbage
BreakinBenny - Allkeyshop Feb 4 @ 2:34pm 
You're still around, right KiwifruitDev?
KiwifruitDev  [author] Sep 2, 2023 @ 11:42am 
I'm looking to revamp parts of this tool to become a viable model browser replacement. Stay tuned!
HORNY Swagger Sep 1, 2023 @ 7:25pm 
@Paper no bro you have to get a faster SSD or clear out some stuff
Paper Hat Society 🧩 [INFJ-T] Apr 4, 2023 @ 10:48am 
I happen to have 8 years of content stored up at over 489 GB and a single scan would take ages. Is there a way to make it continue from where it stopped instead of starting over?
Andres El Lobo Mar 29, 2023 @ 1:35am 
I don´t know someone ask this but Is there a option to load this script when you open the sfm for the first time? I ask this because when i open the sfm the asset browser appear like a empty extension tab
Rukir Gaming Mar 23, 2023 @ 5:51pm 
Using the script editor to open the script is causing SFM to crash apun creating a session, any known fixes?