Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
What about turning it into a simple ragdoll? No NPC or LUA stuff, but just a simple ragdoll.
EDIT: I read the description once again and yeah, there is no way a Gmod port will be ever allowed.
Hate to burst your bubble but:
Firstly I'm not familiar with whatever DrGBase even is.
Secondly I barely know how to build a basic game in game building engines, so I have zero knowledge on making NPC AI or using other people existing work.
Thirdly I barely have much time to myself for the next unknown number of months.
Lastly _painkiller76_ and I would rather this particular model of hoovydundy not be made into a NPC or a bot or a nextbot.
I myself would love to play a hoovydundy oriented game [not with this model] but I don't see it happening anytime soon.
I know it's like waiting for 15.ai to come back.
You and me both. When it comes to horror I love supernatural ones done right like Hoovy Dundy spite the silly idea like him telling Scout his weakness.