RimWorld
335 valoraciones
Star Wars Xenotypes
7
4
3
2
3
2
2
3
   
Premio
Favoritos
Favorito
Quitar
Mod, 1.5
Tamaño
Publicado el
Actualizado el
16.671 MB
8 ENE 2023 a las 3:45 p. m.
19 ABR a las 3:01 p. m.
24 notas sobre cambios ( ver )
Necesitas contenido descargable para poder utilizar este artículo.

Suscríbete para descargar
Star Wars Xenotypes

En 1 colección creada por guy762
[OFFICIAL 1.5] Star Wars Knights of the Outer Rim (KotOR)
17 artículos
Descripción
[github.com] [github.com]





~~~~~~~~~~~~~~~~~~~~~~~
- Adds an "Amphibian" gene for all aquatic xenotypes that increases water movement speed and nullifies the "soaking wet" thought.
~~~~~~~~~~~~~~~~~~~~~~~
- Adds Xenotype-exclusive apparel for Hutts and Twi'leks (more to come, maybe?)
~~~~~~~~~~~~~~~~~~~~~~~

UPDATE 9/21/24:
~~~~~~~~~~~~~~~
11 NEW XENOTYPES!!!
- the long awaited Gungan Xenotype is finally here! Gungans are hardy and agile, though they are particularly weak to high temperatures and sunlight. they can leap great distances with a special milder version of the Sanguophage "Longjump" ability, and if Pathfinding Framework is loaded they gain a movement bonus when moving through water as a result of the new "Amphibious" gene!
- two additional new Amphibious Xenotypes have been added: Selkath and Mon Calamari! in addition, the Aqualish, Quarren, and Nautolan Xenotypes have been given the Amphibious gene as well!
- three new mask-wearing Xenotypes have been added: Kaleesh, Kel Dor, Gand. thanks to the magic of 1.5, these cosmetic masks are applied to the pawn through hediffs rather than directly from the associated gene, and as a result they are (somewhat) removable! these masks can be taken off and put back on with a simple, guaranteed-success surgery. additionally, all three mask types have different patterns/variants that are randomly selected every time the mask hediff is applied to a pawn!
- five additional new Xenotypes have been added: Dathomir Zabrak, Ithorian, Taung, Defel, and Ugnaught

more update notes in the changelog!




This mod adds 55 different alien races from Star Wars as Xenotypes.

I've also added a handful of genes that affect a pawn's lifespan. I... uh... don't actually know how well these work, or if they have any substantial in-game effect at all, but they do let me set my wookiee pawns' age to more lore-accurate numbers. These were made by simply cranking up the LifespanFactor stats to relevant multipliers. If y'all encounter any problems with it please let me know and I'll uh... try and do something about it.

This mod requires Integrated Genes and Big and Small + Prerequisites Framework. Major shoutout to Integrated Genes for having, like, the perfect list of additional genes for this mod to be possible.

~~~~~~~~~~
IMPORTANT: PawnKinds are currently not included, meaning these won't normally spawn in game. I am working on several faction mods that will utilize these, but until that's ready for release, use this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2891975564
~~~~~~~~~~
This mod adds a patch for Humanoid Alien Races that fixes a bug where the "bald" hairtype doesn't work.
~~~~~~~~~~




Upcoming aliens:
- Kaminoans
- Dathomiri/Nightsisters
- Gran
- Muuns
- Skakoans
- Pykes
- Chagrians
- Iktotchi
- Verpine
- Talz
- Lepi
- Geonosians
- Massassai

and more!

~~~~~~~~
CREDITS & THANKS:
~~~~~~~~
kaitorisenkou - graciously coded many things so features in this mod could be possible!
Sovereign - made the original Sith Pureblood and Tusken Raider xenotypes in 1.4, graciously donated them to me for 1.5

Ryflamer's HD Pawn Textures mod - most of the graphics from this mod are proportioned to these 512x upscales, and were used as a base for pretty much everything I've drawn for this! I also used those head textures to create the new HeadTypes this mod adds!

RedMattis - letting me borrow the "Regenerative" gene from the Big and Small mod & fixing pawn rendering for HAR-less users

GoSu - writing the descriptions

Lee - writing NameMakers for most of the xenotypes

anonymous friend of mine who suggested using color-inverted eyes for the Mon Calamari

other anonymous friend of mine who graciously drew conceptual sketches of Hutts and Taung when I was having trouble figuring out how to draw them (sketches can be found in the About folder in the mod files!)

Bambaryła - compatability patch with other faction mods:



Our other mods:


[ko-fi.com]
Discusiones populares Ver todo (2)
1
26 MAR a las 2:00 a. m.
FIJO: Missing Heads Fix
Umedyn
0
15 ENE a las 5:31 a. m.
Gungans, togruta and bionics
Leutian Kane
236 comentarios
Grif 28 MAY a las 11:34 a. m. 
This mod is incredible! You even have a lot of the more obscure races. Can't wait for the upcoming ones like Kaminoans and Lepi
Carnage 24 MAY a las 7:02 p. m. 
any chance on making a lite version that is MP compat? (MP hates big and small framework)
MEAT 23 MAY a las 8:38 a. m. 
The tattoos seem to not be functioning for me anyone ran into this issue?
americanremains 19 MAY a las 5:59 p. m. 
Subscribing for Bith and Bith alone. God bless you.
SpaceSR 24 ABR a las 10:55 a. m. 
Good lord, how many races does SW have... I guess they just come up with a different alien design for every character, and then have to justify it as a new race
bash 19 ABR a las 8:41 p. m. 
oh fuck it keeps going! Add kaminonians(?) as genies i think haha
Bishop Heket of the Old Faith 15 ABR a las 4:51 p. m. 
Based having Kel Dor!Jaden Korr, that's what I had when I played Jedi Academy myself.
PapaColan 4 ABR a las 7:19 p. m. 
I figured it out a while back. I uninstalled and reinstalled cause some of my mods were corrupted. Even so, the faces were all whack so I left out some of the facial animation mods and that fixed the issue for me.
Zakkeg 26 MAR a las 2:03 a. m. 
@PapaColan Followed the tip of removing the BetterLoading mod and it seemed to have fixed my issue. Not sure if you have that mod as well but if you do hopefully it'll fix it for you. Cheers.
Kasa 20 MAR a las 1:00 p. m. 
@Atreidi

Use the github, rimpy does not update it's DB anymore