Stellaris

Stellaris

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A Cradle at the End of Time - Total Overhaul and Origin
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1.151 MB
Jan 7, 2023 @ 5:33pm
Jan 15, 2023 @ 1:18pm
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A Cradle at the End of Time - Total Overhaul and Origin

In 2 collections by Elidien
Recommend Mods to Rebuild a Galaxy
5 items
Translations
1 item
Description
For Stellaris version 3.6.1.

Change log will always describe updates.




"For thousands of years we looked up to the stars, our eyes glimmering with hope. Who awaited us? Friends? Enemies? Yet we had little time to truly ponder what lie in wait for us above. Over the last few centuries, our astronomers brought news that dashed every hope we had with a terrifying observation.

A star mere lightyears away from us suddenly went out. A few years later, another neighboring star died out without warning. And so it continued, one star after another disappearing without any predictable pattern let alone a knowable cause.Having long ago determined the distance of these stars brought the realization that every one we have seen blink out, all vanished at the same moment.

We now rise to the stars in a galaxy seemingly at its end, solemnly hoping to find answers if not friends."



CURRENT FEATURES
This origin takes place after a galactic crisis became unstoppable and fired the aetherophasic engine, obliterating the galaxy and taking all life with them...except for your species, as far as you can tell

For now, the mod only generates a galaxy entirely filled with black holes, shattered planets, and no sings of life other than yours. It is recommend to play with Gigastructural Engineering, Gigas Stellar Manipulation: Reborn, and Hypertraversal Manipulation 2 to be able to put the shattered galaxy back together, one planet at time.

You start on a size 30 gaia world filled with many deposits including 6 of each strategic resource. This will be the only habitable planet in the galaxy until you begin building artificial habitation.

A set of alternative galaxy sizes comes with the mod that are recommend to play with though not required. (So you can let other galaxy size mods overwrite if you prefer those)

Recommended and Required mods in collection at the top of this page.



FUTURE PLANS
As I spend time getting more acquainted with making mods for Stellaris, I intend for this mod a small story of its own through a series of dig sites to uncover why your species was spared.



REQUIRED MODS

Gigastructural Engineering and Gigas Stellar Manipulation are now required mods with a bit more intermingling between them and this mod. Ensure to load this mod after those two mods.

While using Gigastructural Engineering, it is recommend to turn off the various primitives that can spawn in the mod's configuration menu. Though if you want them to spawn in they will not be subject to the galactic purge on game start. Further, late game crises such as the Aeternum and Blokkats should function as normal.

While using Gigas Stellar Manipulation: Reborn, the Stellar Manipulator can "harvest" black holes, turning them into Brown Dwarves that can then be manipulated with Gigastructures as normal. Let not even entropy stand in your way in rebuilding the galaxy.



COMPATIBILITY
A fair number of things are somewhat to completely incompatible as the galaxy is a bit destroyed, so many events may not ever appear. I can't say for sure which mods will break just yet, so feel free to create a thread on any issues you come across.

For users of ACOT: Secrets Beyond the Gates those systems remain safe from the galactic purge.

In general, as the mod develops, I will do my best to ensure other mods function as best they can given the scenario this mod presents.



LOAD ORDER
It is recommend to load this mod near the bottom of your load order / overwriting most other mods if one wants to ensure the intended function of the dead galaxy is attained.



PERMISSIONS
Can do anything you want with the mod. Fork it, make tweaks and upload em, all good by me. No need to ask and I won't give any one person exclusive updating/upload permissions to carry the mod forward if I like, die or something. (Hopefully not soon)
Popular Discussions View All (3)
60
Mar 10, 2023 @ 10:21am
PINNED: Post yer opinions / suggestions here.
Elidien
16
Feb 7, 2023 @ 7:00am
PINNED: Bugs and Issues
Elidien
0
Jan 14, 2023 @ 5:12pm
PINNED: Mod List Comparison
Elidien
163 Comments
Sparble Jan 24 @ 3:31am 
awesome
Nohan Nov 16, 2023 @ 11:01am 
Update when?
MyresMkG Oct 17, 2023 @ 3:18am 
Everyone, I've made a version with no requirements here .
sunxyw Jul 6, 2023 @ 3:39am 
Does anyone know if this mod works with 3.8.4?
Skill Less Jun 18, 2023 @ 3:02am 
@Tinfoot this is not intended but this mod didnt get any updates since 3.6
So we might have to wait or find an active modder who wants to take over.
Tinfoot Jun 8, 2023 @ 1:31pm 
Is it possible for an AI to generate with this origin?
I was testing my load order with random empires and this seemed to happen, everyone but a single empire was dead in a galaxy of shattered worlds and black holes
FuZ_Lord Mar 23, 2023 @ 5:48pm 
update when?
Spleedude Mar 21, 2023 @ 11:33am 
@Fourth Dimensional Biscuit. I saw but it's causing issues with the new primitives. I could probably play on an earlier version, but I was just so excited to play with the new system with this mod. I can wait though, the update just came out and I know those mods are affected the most.
Quill Mar 21, 2023 @ 10:56am 
@Spleedude We already do. Look up "Engineers of Life - Lite" on the workshop.
Spleedude Mar 21, 2023 @ 8:53am 
Just wanted to say I cant wait to play with this once we get a mod that lets you create primitives. It look incredibly fun to roleplay and is a super unique idea.