A Hat in Time

A Hat in Time

570 ratings
Drowned In Time
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Level Type: Time Rift
Availability: Available Instantly
File Size
Posted
242.420 MB
Jan 5, 2023 @ 2:51am
1 Change Note ( view )

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Drowned In Time

Description
A blue time rift created from the ruins of an ancient kingdom.


Requires the hookshot badge and time stop hat. Here the time stop hat works like the dweller mask, so if you see a large gap between platforms try slowing time to reveal hidden platforms.


Additional Music:


Pascal Michael Stiefel - A Hat in Time Unused Music OST - Hat Kid Traveller of Time (Epic Orchestral)
https://www.youtube.com/watch?v=QtyhFrcUkqk
11 Comments
Mubby Aug 31, 2024 @ 12:35am 
personally I felt the whole time stop hat functioning as dweller mask thing to be kinda counter intuitive since the dwellers mask already exists. it also functions better since the existance of bells, and the purple dweller stuff allows for way more creativity, not to mention you can actually see the dweller outlines. Also on another note, the section when you enter that big black and green area and everything that follows literally refuses to use the time stop hat, so the whole gimmick of this rift is thrown out the window for a drawn out, huge area which's aesthetic runs dry pretty quickly
Trevie Jul 28, 2023 @ 4:29pm 
What a journey! Thank you.
Dark Meta Knight Jul 15, 2023 @ 3:40pm 
Pretty good level, I like the atmosphere towards the end and the little bit of lore is interesting, makes me want a sequel.

Some feedback:
1. Time stop making panels appear needs to be introduced more organically in-level. I was confused for a while until I read the description. Simply having a super fast thing that you need to slow down followed immediately by a time stop wall that disappears would have sufficed.

2. Moving panels should be made clearer as others mentioned. A red line or arrow showing the direction they'll fly would do wonders.

3. I felt that the level was a little too long - The random apple puzzle that was never built upon, and jumping on a mushroom up to a button on two sides because...reasons.
There are actually two solutions I think; Scatter the books throughout the level instead of one lore dump room, or cut some sections. Either way would work methinks.
Freya Jun 15, 2023 @ 1:56am 
I kinda wished you could remake this map but to use the Dweller's Mask instead. Because as of now the Stoptime hat only servers a weird replacement but where you can't see the platforms so most of the time you are either looking around the entire map spamming the timestop to see if you can see anything, and the other times you will be jumping to the abyss blindly hoping you will land on a platform. Doesn't help that the appearing platforms are very clunky and will take like half a second after activating to come up, so now you not only need to jump blindly to your doom, but you also have to time something that you can only get with a LOT of try and error. This was the first time in a challenge road that I had to enable assist mode to regen my HP because of how unfair the blind "platforming" was.

But at least I really liked the ending. The penultimate zone was pretty chill, and the final cube section was hella good and made me wish for a map based on the cube sections alone.
bittersoul1172 Jun 13, 2023 @ 10:43am 
This level is an absolute flaming pile of dogshit. My biggest problem is that I always found myself saying 'That would've been good to know!' when there's a moving platform. Another problem is with the time stop platforms in general, not only is there no outline but there's a delay of them spawning. This leads to second guessing yourself and therefore going back only to find out that it was there and you've screwed everything up. So yeah. Pls fix :)
Johnnyb Feb 19, 2023 @ 6:27am 
I'm really having trouble with this level my problem is just that I don't have the greatest depth perception and when I got to the part you need to land jumps on platforms that disappear completely I have no idea where to land when my time stop hat has to recharge so trying to find where the platform is right as I'm using time stop and falling at the same time is VERY difficult for me. cool idea but I really wish platforms atleast gave some kind of hint at where they are so i can have an easier time with the platforming side of things. Still cool level though
Johnnyb Feb 19, 2023 @ 6:16am 
I didn't even read the desc before playing this and got stuck on the part where you have to use your time stop hat. I think it would be a good idea to atleast give players atleast a hint that there are platforms there in those gaps because I was very confused and thought I messed up or the level was broken.

My solution: Where the platforms are, that we can't see have some kind of hint their there like a particle effect or something just to make people realize there's something they need to use to make those platforms materialize a little valve style tutorial wouldn't hurt to teach people about the mechanic.
Fabian_M1  [author] Jan 12, 2023 @ 6:03pm 
Yeah. I had that in before, green transparent blocks that you could jump on with time stop but I found it a bit too easy. The difficulty was intentional.:badgeseller: Glad to see it was fun though!
Usagi Dropped Inputs Jan 12, 2023 @ 8:41am 
Very challenging but it is a fun time rift. The added story was a nice touch too.
I just wish the platforms that can only be accessed by the Time Stop Hat has outlines when they are not in use. Kinda like the violet and green platforms that the Dweller Mask affects.
микстурка Jan 11, 2023 @ 10:55am 
design of some parts was suprisingly amazing!!