This War of Mine

This War of Mine

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Crafting Overhaul - Extended with More Homemade Supplies
   
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Content: Mod
File Size
Posted
6.525 MB
Dec 30, 2022 @ 3:13am
1 Change Note ( view )

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Crafting Overhaul - Extended with More Homemade Supplies

Description
An updated, enhanced and tweaked version of Edo's magnificent mod!
Now includes c78630's Advanced Water Filters and Delicacies!

Moddings:
- Bottle Caps currency
- New items (Spices, Instant Noodles, Repairable Sniper Rifle and Scope, Cigarette Papers)
- Advanced Water Filter and food recipes (inc. Single from veg, Stew, Cream Soup, Tea and Coffee, Herb and Spice recipes)
- Snow/water bug fixes
- Advanced Medicine recipes with side-effects
- Beneficial Chairs, Armchairs and Beds (helps just a bit for everything)
- Balanced craftable recipes for Canned Food, Materials, Parts, Electric Parts, Diamonds, Weapon Parts, Coffee, Sugar, Herbs, Spices, Homegrown, Tobacco, Med Ingredients, Cigars, and Whisky (growable crops need 1 of the original plant/crop to grow instead of just herbs, or poop+water somehow = veg)
- Tweaked stacks to be less painful but not remove all challenge
- Reverted tools to breakable, tiny discounts, gave Saws a few uses
- Splitting 1 Wood = 2 Heater Fuel
- Doubled 50/50 rollups output qty because it's double cost
- Increased max zoom in and out, for better art appreciation
- All kids toys are now built by adults, kids can be taught as much as we can
- More recipes for poop
- Workaround to allow all languages to hopefully work (as best as there was/Google translate could provide me lol)

Original Mod Authors (Legends!):
https://steamcommunity.com/sharedfiles/filedetails/?id=1772870438 (Crafting Overhaul - Extended)
https://steamcommunity.com/sharedfiles/filedetails/?id=1599087311 (More Homemade Supplies)

Big thanks to a kind and helpful community member and mod creator, toomanynights for the endless patience and assistance, plus the splendid Music mod: https://steamcommunity.com/sharedfiles/filedetails/?id=619418946
Popular Discussions View All (1)
0
Jan 5 @ 7:43pm
Resources for modding friends :>
 outseeker (au)
47 Comments
 outseeker (au)  [author] Jan 5 @ 7:46pm 
Hey @powerofthedarkside93 and @Scar !

Wanna play with some TWOM mods code? https://steamcommunity.com/workshop/filedetails/discussion/2909394122/594011444874354157/

I know I said it in the discussion, but it does really please me to be able to finally offer a very configurable mod; pity it's not possible with Steam Workshop XD
 outseeker (au)  [author] Dec 23, 2024 @ 6:23pm 
Sorry we're so limited in what we can do.. If they just gave us a capable set of modding tools somehow, we could do so much. Like I REALLY would have liked to make user configurability in mods.. So you disable/enable, tweak anything I already tweaked, but it's more than I can do without the devs at least trying to vaguely help.

Also you're very welcome :) I think depending on which order u load ur mods, the text will only work on the 1st mod, so maybe it's still usable with strange plants to some extent at least.
 outseeker (au)  [author] Dec 23, 2024 @ 6:18pm 
@Scar I can't update this mod else I will break its ability to work without a manual download for missing text, like with strange plants I think.

I would have to create a new mod on the workshop, also including strange plants. Couple hurdles there XD Maybe if enough people harass me lol

The craft-able item unlocking inventory slots is one of the first mods people made for this game. If you crafted or found a vest, it had pockets. All good I thought at the time..

Sadly during its brief development (TWOM that is), one of the head honchos apparently decided they did not like this modding, because it "made the game too easy an experience", and they purposefully broke/disabled our ability to manipulate that with mods :< Still mildly butthurt about it
Scar Dec 22, 2024 @ 7:57am 
@ outseeker (au) I see!! That's really sad :/ that mod complements this one very well. Maybe you can update this mod by adding similar things? It would also be cool to add a craftable backpack that unlocks inventory slots.

By the way, thank you very much for the mod, I'm enjoying it a lot <3
 outseeker (au)  [author] Dec 22, 2024 @ 1:12am 
@powerofthedarkside93 the files the modding tool creates when you choose/edit/add settings and objects and stuff are in readable text format, but when you actually create the mod itself, the tool generates files, that are then used by the game.

That is to say I don't think you can directly edit (most of?) the mod files that Steam Workshop hands over.
Also in situations where you can do that, Steam will try to overwrite your edits with the current Workshop version all the time, unless you've created and are editing your own mod, that is not on the workshop at all.

You'd have to go through the process of understanding how to make a mod from scratch using their mod tool in order to be able to freely edit as you want I think. There are so many pitfalls lol
 outseeker (au)  [author] Dec 22, 2024 @ 12:53am 
@Scar They kind of can't update their mod I think- probably why they had the extra download to fix missing text. If I remember right, nobody can update their TWOM mod on the workshop without breaking the language files (assuming they fixed them using the workaround before the initial upload) >.<

I believe I might have tried to explain the process to the Strange Plants author years ago, but it means uploading a new mod, with no subscribers, comments, history, and probably deleting the old one off the workshop, etc. so they probably decided to just leave it / provide the additional, fixed download. Do both the workshop and manual downloads of Strange Plants no longer work when u run them on their own?

Basically if you uploaded their manual download version of the mod as a new mod, I think it can be used normally on Steam Workshop, if there isn't some incompatibility u mentioned idk about.

Problem still is, TWOM doesn't know how to utilise multiple mods at the time time basically.
powerofthedarkside93 Dec 21, 2024 @ 2:15am 
@ outseeker (au) omg thank you for your quick response! I didn't realize that files was actually mod files lol

Yours is truly awesome. I can't make any better than that. I just wanted to edit your files to my liking. Thank you again!
Scar Dec 20, 2024 @ 1:41pm 
@ outseeker (au) Thanks for answering me! The truth is it has been a couple of years since they stopped updating the mod, I have no idea if they would agree if someone else could update it. I have not had contact with the author. In the comments I saw that you have contacted him and he would have shared the mod code with you.

The link providing the supposed fix does not work due to game updates :/

The mod works fine with yours, the only problem is the missing text
 outseeker (au)  [author] Dec 20, 2024 @ 3:01am 
@Scar ooh also that person has an extra version of the mod linked, with translations/labels fixed I think they say- I wonder what might be possible to make compatible, it's been literal years so I don't remember well.

What do you want me to do to their mod anyway actually? Like they seem to have a functional version there, is it incompatible with all item-adding mods like I vaguely remember or what's up?
 outseeker (au)  [author] Dec 20, 2024 @ 2:57am 
@Scar ty, and ahh I remember strange plants! :D

Sadly it will have the same problem I think, which is you can basically only run 1 of these kinds of mods at a time, give or take some specifics.

To get all their plantz stuff to work alongside everything this mod does, I would have to integrate their mod too, which is maybe getting a bit much in terms of taking other people's work?

I realise we kinda have no option as gamers, like we just can't properly run these lovingly crafted mods together.. So the only option is to basically create a mega-mod, that has literally everything in it, or at least everything you personally want.

That's what I already did tho tbh lol idk if I should contact that mod author and maybe pick up the tools again.. Have they said they don't mind their mod bits being used?