Stellaris

Stellaris

94 ratings
Halo Universe's UNSC Star Systems for Real Space
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646.445 MB
Dec 25, 2022 @ 10:32am
Nov 22, 2024 @ 6:22am
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Halo Universe's UNSC Star Systems for Real Space

Description
This mod is a modifier for Real Space, Real Space New Frontiers, Real Space Planetary Stations, and Real Sol Textures, so these mods need to be subscribed before subscribing to my mod.

Guili's Planetary Modifiers is recommended, and I have kept it in the required mods, since my mod now makes use of many of its modifiers, still it is optional.

Here's what my mod does:

1. Uses textures from Real Sol Textures Expansion, overrides the Real Space medium sector Sol starting system, adds Phobos and Deimos as asteriod moons of Mars, Ceres as a dwarf planet, the major moons of Saturn, Uranus and Neptune, and trans Neptunian objects like Pluto, Eris, their moons and other Kuiper belt objects etc. Mercury, Venus, Io and Titan have their own custom planet class from Real Space Planetary Stations

2. Adds the Pandora system in Alpha Centauri from Avatar.

3. Adds Epsilon Eridani system with Reach using a custom texture from Real Sol Textures Expansion and its 2 moons Czodaszarvas and Turul, Tribute and its moon Emese, Epsilon Eridani IV, Circumstance, Beta Gabriel and Tantalus from Halo Reach.

4. Adds Epsilon Indi system with Harvest from Halo Wars.

5. Adds Procyon system with Arcadia and its 2 moons, Gihon and Pishon from Halo Wars and Laconia.

6. Adds Capella system from The Improbable Life and Possible Death of Preston Cole.

7. Adds Algolis from the Be Human animated short from Halo:Legends in the Algol System.

8. Adds a hollow world named Onyx in the Zeta Doradus system from Halo: Ghosts of Onyx, then merges into rest of the systems added by Real Space.


Mod makes use of Real Space New Frontiers for defining Arcadia as a Forest world, Laconia as an Ash world, Tribute as a Mediterranean world, Circumstance as a Tropical world, Epsilon Eridani IV as a Veld world, and Onyx as a Hollow world.

Now also supports the Expanse origin too, I recommend playing with this origin if you are after a somewhat tougher start compared to the vanilla Prosperous Unification.

Confirmed compatibility with ACG, as well as NSC.


If you also want to see ships from the Halo Universe in your playthrough, you can try my SOTP UNSC Shipset patch for ACG, which brings the UNSC Ships up to date with the current version of Stellaris and ACG. In the near future, I may make an update patch for the official Sins NSC2 patch, to get it up to speed with NSC3


Place my mod below all others for the least compatibility issues.

Suggested mod load order:
Real Sol Textures
Hypothetical Stars(optional)
Real Space
Real Space New Frontiers
Real Space Planetary Stations
Guili's Planetary Modifiers(stil is optional)
Halo Universe's UNSC Star Systems for Real Space

Note: The mod expects the user to be using the medium galaxy size, since it modifies the medium sector generations from Real Space, leaving small and large untouched. Have not tested with galaxy sizes other than medium. Please try it out and leave feedback
74 Comments
Abolohit  [author] May 14 @ 7:37am 
mod will be updated soon, when i get around to trying out 4.0 once it settles down a bit, in the meantime continuing with my 3.14 playthrough. if acg does not get updated, then i will look into the NSC shipset
centerplazaa Feb 16 @ 7:05pm 
:(((
Abolohit  [author] Feb 16 @ 7:04pm 
Not soon, at the very least 😅
centerplazaa Feb 14 @ 1:40pm 
When is the NSC ship set coming?
Abolohit  [author] Jan 17 @ 9:20pm 
thanks for the input Dakid, I will fix the issues
Dakid Jan 17 @ 12:03pm 
*Partially, the extra solar systems work just fine, however objects inside the sol system are a bit bugged
Dakid Jan 16 @ 2:29pm 
Also large sol sector works fine with this mod
Dakid Jan 16 @ 2:29pm 
Heres a great list from the Halopedia of most known unsc colonies: https://www.halopedia.org/Human_colonies
Abolohit  [author] Dec 29, 2024 @ 8:52am 
Harvest will spawn in the Epsilon Indi System, which is already present in Real Space, and it's distance from Earth in Real Space has been made to correspond to it's distance in real life as well. In the Halo Universe, Harvest's distance from Earth is also pretty close in normal space. Only via slipspace, the distance is far, making it an outer colony. In this mod, the distance of Harvest is not fixed, it's pretty random. You can make Harvest part of your outer colonies sector easily, depending on galaxy generation
Dakid Dec 27, 2024 @ 4:21pm 
Also, Harvest should be placed in the outer reaches of the sector in order to fit with its canon location as an outer colony, no idea if thats how it works but just thought I should share