119 ratings
Star Wars Animal Collection (Continued)
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
19.497 MB
Dec 18, 2022 @ 11:00am
Jun 8 @ 10:05am
7 Change Notes ( view )

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Star Wars Animal Collection (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
825 items

Update of Beasstmanns mod
based on the continuation by Guy

Very large update!
Thanks to the excellent work of Delta this update brings alot of new animals to the mod.
These are from all around the Star Wars Galaxy. There are also added custom sounds and graphical variations.
If you have Vanilla Expanded Framework active, some animals have added behaviours regarding food and movement.
There are also added resources, like leathers, wool, meat and eggs, as well as skulls for trophies to collect.


Star Wars Animal Collection V 1.0.2059

Including so far:

-Krayt Dragon

Let me know if you find any bugs or other problems within this mod.
Also drop some comments about balancing and let me know what animal you would like to see next.

  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

Mlie  [author] Jun 8 @ 10:08am 
Removed the non-working EatWeirdFood-patches. Should work better now. Thanks Delta!
Delta1138  [author] Jun 8 @ 8:24am 
Originally I had hoped to utilise the comps from the Vanilla Expanded Framework so certain animals could eat toxic waste but they ended up changing a load of comp defs after the mod was updated. I thought most of these had been removed but some may have slipped through. As for the Acklays not breeding, check to see if the female has egg production, if it's not showing a % then it is definately bugged.
Delta1138  [author] Jun 8 @ 8:24am 
@Camalie @Cassie @MarpatNinja re the Gorgs or any other animal that won't eat this is I believe due to the optional comps in the animal XML race defs, ctrl + f to find the gorg and delete the following lines in the <comp>:
<li MayRequire="OskarPotocki.VanillaFactionsExpanded.Core" Class="AnimalBehaviours.CompProperties_EatWeirdFood">
<li MayRequire="Ludeon.RimWorld.Biotech">Wastepack</li>
SixWingZombi Jun 7 @ 12:56pm 
The Dewbacks won't shut up. Their cries are driving me insane. 10/10 mod.
Camalie May 29 @ 6:02pm 
huh, that's why mine weren't eating the bounty of insect grubs I left for them...
Yeah, that'll be hard to fix since it doesn't throw out any errors
Cassie May 29 @ 1:10pm 
Same problem with gorgs not eating QQ
MrXarous Apr 29 @ 11:04am 
@chevet over the moon and @marpatninja this was reported in the general-support channel in 1.5 but I've tested it in 1.4 and 1.5 and can't duplicate the issue so my guess is a common mod is causing issue with the logic for these animals.
Chevet Over The Moon Apr 29 @ 6:39am 
im getting the problem to, if you figure it out please comment, ill have a look too.
its also happening to lava fleas, which i have a quest to look after some, so i have to anesthetize and then feed while theyre in the animal spot lol.
Mlie  [author] Apr 29 @ 1:51am 
@MarpatNinja Please see the Reporting Issues section described above
MarpatNinja Apr 29 @ 12:49am 
The gorgs wont eat. They aren't throwing any errors they just will not eat anything. I've put down kibble, potatos, haygrass and a simple meal. They wont approach any of those things and eat them and keep going into malnutrition status.