Total War: WARHAMMER III

Total War: WARHAMMER III

348 ratings
Trajann's Beasts of Khorne
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Tags: mod
File Size
Posted
Updated
287.589 MB
Dec 14, 2022 @ 11:33pm
Dec 20, 2024 @ 4:53pm
26 Change Notes ( view )

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Trajann's Beasts of Khorne

Description
This mod adds 22 new units to Skarbrand, Valkia, the undivided WoC lords, and the Daemon Prince* consisting of various monsters and beasts.

The Roster
Listing every single new unit would take up way to much time. Just look at the images to get an idea of what the units are. As a general rule of thumb, the Khorne versions are very similar to the vanilla units they're based on. They all have frenzy, as well as an innate spell resist. They gain a small bump in weapon strength, melee attack, and a small decrease in melee defence. Some units have been made Daemonic, while others have had their battlefield roles changed. Play around with them to find out all their quirks!

Recruitment
Both Skarbrand and Daniel recruit via normal means, from buildings and the RoR pool. For the Warriors of Chaos, an additional mod is required in order to enable recruitment from buildings, Once this mod in enabled, the units will appear across various WoC buildings within Dark Fortresses. The RoR's are recruited as normal. If you don't intend to play as the WoC, you can safely disable the additional mod.

*Daniel only has access to things that are considered "daemonic"

And there we have it! This mod was a major passion project for me. Any feedback you have is greatly appreciated, and I hope you enjoy these guys.

Donations
If you would like to support me, you can donate here: https://ko-fi.com/trajannv . It is by no means required, and even if I never receive a single cent, I will continue to make mods for as long as I have interest. But of course, any donations are greatly appreciated!

Radious sub-mod courtesy of DarkRite:
https://steamcommunity.com/sharedfiles/filedetails/?id=2903176391

SFO & Zharrrhammer sub-mod courtesy of HashutChampion:
https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=2906058521

Tabletop Caps sub-mod courtesy of Deadpool:
https://steamcommunity.com/sharedfiles/filedetails/?id=2907048780
168 Comments
Mailpup addict Mar 18 @ 11:29pm 
@Trajann that's great! def gonna check this mod out next time I play
Trajann V  [author] Mar 18 @ 4:13am 
@CrackHobo86
Yes, both of them have access. I just forgot to update the description.
Mailpup addict Mar 18 @ 4:01am 
wait so are these recruitable for Arbaal and Skulltaker, or just the three listed?
Trajann V  [author] Mar 10 @ 5:52pm 
@Dr Faisal
There aren't any minotaurs in this mod, so I'm not sure what you're referring to?
Dr Faisal Feb 28 @ 1:28pm 
hi dude, when I play my game your Minotaurs of Khorne don't have models when the battle camera is furthest from the unit - the models only appear on medium and close up camera views on the battle map. Not sure if its a conflict with another mod or yours has a bug...
WadeTales Dec 23, 2024 @ 10:48am 
id love a tutorial on how you mod it seems very difficult to make mods so id really be interested in seeing what the process is
Trajann V  [author] Dec 8, 2024 @ 3:38pm 
@Godzhand007
Look at the compilation's description, it lists all the mods that are in it.
Godzhand007 Dec 8, 2024 @ 12:29am 
is this included in the compilation?
NotAnInternetStalker Nov 29, 2024 @ 12:00am 
@Trajann please do that!!!!!!
Trajann V  [author] Oct 23, 2024 @ 4:21pm 
@yuriykaraivan
You know, you may have just given me the push to do something I've wanted to do for a while. I'd like to make tutorials on youtube that help guide inexperienced modders, going over basic concepts like where to start, changing unit's stats, adding abilities etc.. Just to help people get into the modding scene.