Slay the Spire

Slay the Spire

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AKDream's More Relics
   
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1.623 MB
14/dez./2022 às 3:59
23 de abr. às 0:00
57 notas de atualização (ver)

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AKDream's More Relics

Descrição
Bored with vanilla relics? Try some new ones!

This mod contains 76 new relics, which are generally as powerful as the original ones.

This is my first attempt to make a relic mod and I will keep on making new relics and add them to this mod.

Relics are never too much! Why not add some more to your game? Hope you guys enjoy this mod!

Please give me a vote-up if you like this mod!

My other character mods:
Colorful Brush:https://steamcommunity.com/sharedfiles/filedetails/?id=2801172672
The Mysterious Staff:https://steamcommunity.com/sharedfiles/filedetails/?id=2770552350
115 comentário(s)
akdream10086  [autor(a)] 30 de mai. às 4:21 
@eternity 染色体 没问题的!
eternity 染色体 29 de mai. às 9:17 
作者大大,我想把你的这个mod移植到手机版上,想要征求一下你的同意。我本来想通过银墨来联系您的,但是联系不上,所以只能在这里评论区留言了
paradoxica 5 de mai. às 5:52 
Ghost Cloak's description is misleading. I interpreted it as "take an instance of unblocked damage of at least 2" when it is actually "2 instances of unblocked damage of any amount"
U77654 22 de abr. às 21:47 
After several runs with this mod, I have feedback for nerfs:
- Oak Barrel is a stronger clone of Smash Bros Items' "Wooden Crate". 10 Entropic Brews across a run and a potion slot is too strong for a Common.
- Heavy Spear is a clone of Reliquary's Spatula.
- Rabbit Lantern should be Rare. I like this relic, but it's very strong.
- Big Sale should be Uncommon, as it offers value similar to the White Beast Statue. It also grants free Potions from Shops without the risk of combats, and also 3 free Potions in Act 4.
- Battle Horn is waaaaay too strong of a Boss relic, as not playing a Skill as the first card each turn is not an actual downside in 98% of turns. It is better than every vanilla Energy relic. It could be "the first card played each turn cannot be a Skill or Power" to make the player ensure that enough Attacks are available in their deck.
- Power Crystal is too strong. It should instead reduce the cost of the first Power each turn, to be balanced in power-heavy decks (Defect).
paradoxica 14 de abr. às 19:57 
stone of resonance does not work with streamline
paradoxica 11 de abr. às 6:30 
mojimoon's chimera XX augment consumes the energy given by Energy Saver...
paradoxica 9 de abr. às 1:27 
ghost cloak should be buffed to allow card damage, so that burns and decays can be used to trigger it
akdream10086  [autor(a)] 27 de mar. às 0:26 
Added a patch for huge hammer, hopefully it's not buggy now :)
hammer crash
Cause:
java.lang.NullPointerException
at FrierenMod.patches.PatchDamageAction$PatchConstructor.PostFix(PatchDamageAction.java:22)
at com.megacrit.cardcrawl.actions.common.DamageAction.<init>(DamageAction.java:28)
at AKDsMoreRelics.relics.HugeHammer.onAttack(HugeHammer.java:36)
at com.megacrit.cardcrawl.monsters.AbstractMonster.damage(AbstractMonster.java:779)
at com.megacrit.cardcrawl.actions.common.DamageAction.update(DamageAction.java:91)
at
com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:179)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)